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Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
here!
Jett Compensation (Nodestone large usage thingie)
So, there was the issue of the Nodestones were collected on a Jett in order to multiply the amounts when transferred to a new class.
The original intention the system was made with the idea of giving Jetts the ability to convert their nodes into the new class nodes without being severely impacted by ending with less nodes than they started with. It's supposed to give them a chance of equal or possibly more nodes than what they started with. They wanted the transition to be nice for Jetts.
Now, my suggestion is that you take the exact same rates that currently exist, and do not provide shards, but instead, provide untradeable Nodestones. Based on my communications with other players who were using it to actually transform their Jett, they determined that using Nodestones was the most effective for transition anyways. While this does give a benefit to all Jetts transforming with a large investment of initial nodes, we can limit the effect on Reg Server economies by making them untradeable.
Just a thought.