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Fusing Xenon weapon not working

RedRavenRedRaven
Reactions: 1,225
Posts: 254
Member
edited September 2023 in Bug Reporting
Jaihin Energy Chain specificly

idk if it apply to any other of Xenon weapons as well but for this 1 fusing doesn't work

also done some additionnal testing since i had 7 copies of it in my inv

upon doing these test i found out that 5 of those Jaihin weaps can be fuse to each other

while 2 of them are flag as a different kin of weap

its like 2 of them are for Pirate Class and 5 of them are for Thief class(or maybe the opposite)

but all 7 show "usuabe by Pirate//Thief" Xenon class

if this was intended there is no way to differenciate them untill we perform fusion.....and there no way to know which is Pirate class or which is Thief class
untill equipped with other pirate//thief gear

....would it be possible to make the weapon roll as a single version that work with both the pirate and thief set ? instead of 2 version that can't be differenciate
if not please rework the icons because guessing game not very fun

Comments

  • RexaarRexaar
    Reactions: 3,655
    Posts: 927
    Member
    edited September 2023
    Right click the equip to forcibly show the set info. It will say which set the weapon belong to.
  • RedRavenRedRaven
    Reactions: 1,225
    Posts: 254
    Member
    edited September 2023
    still way too annoying when your inv got like 6-12 of those weaps...'d rather they do something about the icon than check them 1 by 1