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Check out the v.256 - The Dark Ride: Limbo Patch Notes
here!
Better Maple Mobbing to Level 260 [For All Worlds]
A lot of you all know about the upcoming nerf to Reboot where Reboot mobs become non-Reboot mobs for HP and EXP values.
This is is a bad change for pre-220 level characters as it makes the game more grindy for new players and really hurts the legion/links leveling process, not to mention forcing players to only train on starforce maps makes all of the other maps irrelevant and removes the wonder and discovery and exploration in your pre-200 level journey.
The tankier mobs that give way more exp that you fight mobs at your character's level was such a more pleasant gaming experience that it really was the thing that brought me back to MapleStory.
For every single map between level 1 to level 260, more clear every map between level 1 and every single Arcane River map, will have 2 instances of monsters which would mean 2 people can train on the same map at the same time.
[260+ level maps / very high level Grandis maps will not have this feature and will only offer non-Reboot standard mobs.]
[By Default] Instance 1 maps will be the standard non-Reboot monsters.
Instance 2 maps, through the use of a "Job 0 / Basic Skill" toggle skill can change back and forth whenever you want, will be modified monsters for a different type of leveling experience.
Instance 2 Maps Rules:
~ Monsters will have +900% HP (10x HP) and grant +400% EXP (5x EXP) for their base values, further enhanced with any exp passives and buffs you may have on i.e. 100% exp (2x exp) coupon will makes these monsters grants 10x exp compared to their standard monsters' base exp value.
~ The time for monsters to respawn will be doubled, but the spawn size will remain the same. (You would be killing half the monsters compared to standard monsters in the most optimal state.)
~ If an Instance 2 monster is 5 or more levels higher than your character, deal 50% final damage (half damage); and if the monster is 10 or more levels higher than your character, deal 20% final damage (one-fifth damage). These rules will not apply to standard monsters.