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Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
here!
Improvement Suggestions [Recent KMS Announcement]
For Reboot Worlds:
A mesos cap could be good if implemented the right way.
~ It would be set a mesos cap at 5x/6x [KMS/GMS] of whatever non-reboot's farming daily cap is at.
~ Increase the mesos obtain rate to 10x/12x [KMS/GMS] from 5x/6x (boss crystals remain at 5x mesos).
This will allow for an easier time to control the balance of the game while helping out the vast majourity of players, especially new, returning, and casual players, gain mesos from farming. With a cap can allow for cheaper mesos costs for things like starforcing and cubing in the future since each meso is worth more.
Reboot does need a higher mesos obtain rate than non-Reboot because everything is solo progression and there is no trading allowed. The game would become way too grindy without an increased mesos rate for Reboot; non-Reboot has trading, the mesos market, and lots of players just give equipment over to others on non-Reboot.
For Non-Reboot Worlds:
The changes are just purely beneficial for non-reboot since it offers mesos cubing and controls the economy better with a higher value meso.
In addition, these worlds should have the option to discount cubing and starforce mesos fees with Spell Traces, up to either 50% or 80% discount.
~ Spell trace fee per attempt, if the player chose to do so (similar to enabling Safeguard for star forcing), will be based on Equipment Level [starforce and cubing], Potential Tier [cubing], and the current star level is [starforce].
This will help make the two worlds more distinct from each other instead of trying to make them more the same, which is NOT what players want.
Non-Reboot can have cheaper costs with spell traces and can trade.
Reboot can have more mesos, but no trading or discounting from spell traces.