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Better Approach for Lynn's Attacks

StaconaStacona
Reactions: 2,035
Posts: 482
Member
edited February 24 in Suggestions, Feedback, and Requests
Instead of having only the bear being the main attack, add in a hawk main attack and a wolf main attack so the player can choose what playstyle they prefer.


How it would go:
~You add in a Bear toggle attack, where the Bear would do a big attack with a 2 seconds cooldown.

~When using a certain animal's attack, it would disable that animal's toggle for at least 2 seconds, so that at any time you can only have the main attack being performed with 2 animals providing backup support that are not being used currently. All 3 toggles can be turned on at the same time, but only 2 can actually do something at the same time.
Example: You using Hawk's attack, so Bear and Wolf will provide backup support passively as long as their toggle skills are turned on, while the Hawk toggle attack is disabled with using Hawk's attack.

~The following job advancement will increase the attacks further with 4th job also enhancing the attack to an appropriate 4th job variation. Thinking Bear's attack is 1st job, Hawk's attack is 2nd job, and Wolf's attack is 3rd job, but all of the attacks ideally will be equal in power to each other.


Image for Hawk's attack: It would be just like Attack Formation, so a rapid-fire / hurricane type of skill, but instead of baby birds it would be blades of wind or something in the colour scheme of the hawk. For those that like using hurricane-like skills.

Image for Wolf's attack: It would be a quick forward then behind attack as a very horizontal attack. This would have a lot of total horizontal reach, but very low vertical reach. For those that enjoy playing on more flatter maps have a nice option to choose this.


To improve on Hawk's toggle skill and make it less lackluster (and less like guided arrow) and better at mobbing.
Make the hawk toggle fire off an attack that performs exactly like Baby Bombers, a 4 bursts in all 4 diagonal directions attack that explode when they make contact with a monster or at their max range limit, at the hawk's current location on a 3 seconds cooldown. At least give us a little bit of something of why we like Beast Tamer.


For Lynn's new "flying" skill, at least change the attack part of it from a burst attack to a continuous tornado being created while the skill key is being held down.


For Lynn's up jump, maybe when the skill has been consumed and you are still in the air, you can use (and hold) it as many times as you like to glide around with her blue hawk.


I just want the things I like about Beast Tamer to be not stripped away and be brought back as soon as possible after Lynn's release...