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Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
here!
Some Things Got to Come Back for Heroic
MESO SACKS SOL ERDA BOOSTER IN REBOOT HEROIC WORLD
Hi Maplers,
In creating Reboot Heroic world, our goal was to provide a hardcore RPG experience where balance impacting items can be obtained in-game through the efforts of each individual player. With this goal in mind, we want to make sure that the Reboot Heroic world is something that all of you want to be a part of – a world that meets your expectations. Over the past day, we have listened to your feedback regarding the implementation of Meso Sacks Sol Erda Booster in the Reboot Heroic world Cash Shop. We have decided to remove Meso Sacks Sol Erda Booster from the Reboot Heroic World Cash Shop at this time, and these items will not be in the shop when the servers go live later today.
We’ve decided to remove these items while we further review community feedback and monitor meso Sol Erda Energy and Sol Erda Fragments activity in Reboot Heroic World. This will give us more insight as to whether or not we need to provide any additional ways to obtain meso Sol Erda Energy and Sol Erda Fragments in the future.
We would like to thank all of our players for their feedback and passion in bringing this concern to our attention, and we hope that you have an amazing time in Reboot Heroic!
What happened to the PLAY to win stance? Bring it back!
All progression / gameplay related features got to play to earn, no swiping allowed!
Further add:
The new Reboot Heroic world brings MapleStory back to its roots as a hardcore RPG, offering many changes that will prove to be a new challenge.
Monsters and Rewards
Monsters in Reboot Heroic world are strong but give more EXP when defeated.
The significantly more HP monsters in old Reboot was so much more fun and enjoyable to play. Kill count goes way down, but we get so much more exp was a much more enjoyable and fun experience, really helped level pre-200 characters faster, and felt more like you were going on an adventure. Plus it made it where every monster map pre-200 was viable to train on and really promoted and encouraged exploration to create YOUR story!
This is something I really want to be brought back for Heroic is fighting higher HP regular monsters that give better rewards and fighting the monsters NEAR YOUR LEVEL with the old Reboot damage formula, even if you only partially revert thing to how they used to be for pre-200 (pre-Arcane River) monsters with the old level-to-final-damage formula for pre-200 characters.