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Check out the v.256 - The Dark Ride: Limbo Patch Notes
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Make All Decent Skills Passives
It is time to make decent skills all passive effects and the active just plays the animation.
Bosses are not designed around windows of opportunity to pause and buff up for a long time now and ruins the flow to mobbing as well, it is now an annoying mechanic to deal with that serves no purpose.
New, returning, and all current players all will benefit from passive decent skills.
Especially new and returning players that benefit the most since a new player won't get turned off by the annoying inconvenience of having to slowly rebuff with decent skills constantly.
Returning players that did buy auto buff on their pets, but their pets are now dead, and then they come back just to be severely inconvenienced that they might decide that it is not worth sticking around long term and just immediately disappear again instead of playing MapleStory.
Comments
Nexon uses these as a crutch to help sell pet auto buff, which should be turned into a free always applied pet skill regardless. It's just a unnecessary microtransaction.
A lot of classes struggle with keyboard space and auto-buff is feels extra egregious towards these classes, more so when they can't even fit them all into autobuff.
Decent skills also consume HP in bosses which can result in death, a poorly timed decent skill rebuff can actually result in certain attacks killing you when they wouldn't have normally.
The auto buff argument is a bad one because decent skills couldn't be auto buff until like 1-2 years ago, plus the amount of money they make off them is so low that it wouldn't be worth holding on to with the potential of making the game feel so much better to play that more people play which in turn means more paying customers.
Let's say you have 200 less sales of auto buff and gain 10 people to buy 11 surprise style boxes per year, that is both more money you made plus way more money when it comes to multi-year sales since auto buff is a one time purchase.
Plus Extreme Lotus / New Lotus is a boss where he is always attacking you, so this would be a very good make the game playable feature.
Just make the game better and make decent skills passive.
In fairness, Advanced Blessing gives 66 weapon/magic attack, 10% boss, and zero stat for the real thing with hyper passives and decent combat orders, so it does make sense to why the decent version doesn't give stat. Sure 30 all stat at max rank be nice, but I am more concerned with these skills being passives at this time.
They have to give something to Decent Advanced Blessing if they want to make it a passive otherwise level 1 is the same as level 30, it's just as important since it's a trap for the uninformed.
You could make decent advanced blessing give 5 extra attack at max, making it still weaker than the real deal even without the hyper. (25 instead of 30)
You are confused on how the skill works as well, Advanced Blessing is not 68 ATK, it is 30 base, +20 with hyper, it does not stack with bless but rather replaces it entirely.
I don't know where you're getting 68 from.
I agree with autobuff being a bad argument, just pointing out one of Nexon's possible arguments so it can be torn down.
of course i agree with giving it passive all stat, even abnormal status reduction passively, for its level up benefit; but most importantly just making the skills passive should be the core thing to push for
i tried to avoid pushing for any amount of damage increase since it feels like nexon ignores anything along the lines of "gimme more damage because i want more damage", but quality of life features are more likely to be implemented and as long as the focus is on quality of life and not trying to push for more damage.
Like Meow Card / Gold Card we pushed for increase to 180 seconds duration and 100% proc chance and didn't suggest make the buff stronger and they did both buffs to the skill.
If you want passives this has to be included along side of it. You cannot change them to passives without also changing DAB.