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Guild Castle Improvements and Additions:

StaconaStacona
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Member
edited June 3 in Suggestions, Feedback, and Requests
This will be things to improve the Guild Castle experience and some cool possible additions to both help with the character powering up experience and fun things to do with others.


Quality of Life Improvements:

~ Weekly Mission kill count requirement reduced to 1,000 from 5,000 per week per character.

Though does not affect those that only progress their research for one character, will help out those that want to help out and progress their research on multiple characters.

~ Personal Research progression is world shared instead of for every character needs to progress their research individually.

Since research takes so long to progress, this will help a lot for when the player want to progress more characters in the future.

~ Research time is reduced, mainly personal research time, to progress personal research faster.

Do this when expanding personal research skills to include more new things to work on so that new and returning players can actually progress their research in a timely manner for them to catch up.


Fun New Guild Castle Additions:

~ New Room - Theatre:
This room will be a way to embed a YouTube video and then everyone in the room can watch at least YouTube videos together to create a fun little social aspect together with their Maple characters.

~ New Room - Fishing Pond:
This room will be meant to be a chill room that players can socialize in together, but also mainly function as a way to gain progression items by literally fishing for various fish (random) with varying rarities, the more rare the fish, the better the reward.

- In order to fish, you click on a chair / fishing spot around the pond and you automatically start fishing. When a fish is on the line, you use your NPC Chat / Interact Key one time to reel in that fish and it gets placed in your inventory and automatically start fishing again. You move your character to exit fishing.

- Fishing has no limitations to how much you want to fish in a day, do as much or as little that your heart desires!

- Fish are USE Type of items, when consumed you gain a reward at random, what kind of rewards in the pool of potential items depends on how good that fish was.

- Potential Rewards (certain fish won't grant some rewards / certain fish can only grant some rewards), rewards are not equally weighted chances:

All Worlds:
: Potential Scroll 100% Chance
: Epic Potential Scroll 100% Chance
: Gold Stamps (Random amount based on rarity of fish)
: Red Flames (Random amount based on rarity of fish)
: Rainbow Flames (Random amount based on rarity of fish)
: Black Flames (Random amount based on rarity of fish)
: Mystic Cubes (Random amount based on rarity of fish)
: Hard Cubes (Random amount based on rarity of fish)
: Solid Cubes (Random amount based on rarity of fish)
: Glowing Cubes (Random amount based on rarity of fish)
: Bright Cubes (Random amount based on rarity of fish)
: Nodestones (Random amount based on rarity of fish)
: Experience Nodestones (Random amount based on rarity of fish)
: Spell Traces (Random amount based on rarity of fish)
: Sol Erda Energy x10
: Sol Erda Energy X200
: Sol Erda Energy x500
: Sol Erda x1
: Sol Erda Fragment
: Sol Erda Fragments x10
: Sol Erda Fragments x100
: Sol Erda Fragment(s) (Random amount based on rarity of fish)
: Symbol Selectors [5:1 ratio for Arcane Symbols : Sacred Symbols] (Random amount based on rarity of fish)
: Familiar Red Cards (Random amount based on rarity of fish)

[Sol Erda Type of rewards cannot occur if the character does not have 6th job already unlocked!]

Heroic Worlds:
: Mysterious Mesos Bags (Random amount based on rarity of fish)

Interactive Worlds:
: Bonus Cubes [Multiple types] (Random amount based on rarity of fish)
: Scrolls [Multiple types] (Random amount based on rarity of fish)
: Bonus Potential Scroll 100% Chance

[To clarify: You only get 1 type of reward per fish consumed and what reward you get is random.]

[All items first come as untradable and transferable within account vouchers. After the voucher is consumed, they cannot be transferred for Heroic Worlds and some items can be traded and transferred for Interactive Worlds.]


New/Additional Personal Research Skills:

~ Sol Erda Energy added to Weekly Reward
[Multiple points skill and multiple skills would have this.]

~ Sol Erda Fragments added to Weekly Reward
[Multiple points skill and multiple skills would have this.]

~ Solid Cubes added to Weekly Reward
[Multiple points skill and multiple skills would have this.]

~ Rainbow Flames added to Weekly Reward
[Multiple points skill and multiple skills would have this.]

~ Experience Nodestones added to Weekly Reward
[Multiple points skill and multiple skills would have this.]

~ Sacred Symbol Selectors added to Weekly Reward
[Multiple points skill and multiple skills would have this.]

~ More skills that increase Weekly Limit for monsters that give EXP
[Multiple points skill and multiple skills would have this.]

~ More skills that increase EXP that monsters in the Cache would grant
[Multiple points skill and multiple skills would have this.]

~ Skills that offer Familiar Red Cards added to the Weekly Reward
[Multiple points skill and multiple skills would have this.]

~ Skill That Unlocks a Special Monster Hunting Map Added to Cache with new Golden Dragons
- This map will not grant exp, but instead progression rewards. Outside sources of mesos obtain / item drop rate do not apply!
- This map shares the same weekly hunting restrictions as the exp monsters, research skills that boost exp would also boost the rewards by the same % amount.
: Heroic Worlds: Monsters offer a very large amount of mesos per kill (a lot more than regular monster mesos bags).
: Interactive Worlds: Monsters offer some mesos per kill with a lot of Spell Traces per kill.