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For Fun: Anima Archer Concept

StaconaStacona
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Posts: 481
Member
edited June 16 in Suggestions, Feedback, and Requests
I do want there to be an Anima Archer, but specifically I want it to be a dedicated true support on the same level as Bishop and Lynn.

Rest of this is a rough concept skill kit mostly for creative fun.


Overview:

~`Anima Archer (only an archer)

~ Main Stat: DEX; Secondary Stat: INT (STR does nothing).
- DEX is fully effective, INT is a secondary stat in direct effectiveness, but INT will feel like a little more powerful than Xenon's STR/DEX/LUK stats.
- INT will give a portion of the total stat as DEX and DEX will give a portion of the total stat as INT; utility skills will have INT scaling giving players the choice between raw solo damage or dealing less damage to become a stronger support.

~ All skills deal magical damage instead of physical damage.
- Skills will feel like a proper archer.
- There will be a lot of summon skills to give that Anima feel.
- Skills will be bright and colourful.

~ Uses Magic Attack Speed and not Weapon Attack Speed.

~ Uses a Magic Bow for the main weapon and Magic Arrow for the secondary weapon.

~ Will not have a spam-able "main attack" and instead have a few small cooldown attacks to aid in the support playstyle so that the player can still deal damage, but keep the focus on aiding the party while dealing with boss mechanics instead of having to constantly deal damage, support the party, and deal with boss mechanics all at the same time.

~ Will be slightly similar to Xenon where you can choose to assign DEX or INT for level up stat instead of always defaulting to DEX.


[NOTE: Not all of the skills will be here, just the relevant ones, a.k.a. most passive skills won't be shown that fill out extra skill points.]

Advancement 0:

DEX and INT Conversion:
Passive:
Anima Archer gains bonus INT equal to 35% of total DEX, excludes Arcane/Sacred Symbols.
Anima Archer gains bonus DEX equal to 65% of total INT.
Anima Archer gains bonus INT equal to 50% of total DEX from Arcane/Sacred Symbols.

[Total values exclude what was given from DEX and INT Conversion.]


Advancement 1:

Aqua Arrow I:
Fire an aquatic arrow forward dealing damage to up to 6 monsters and Soaking struck allies for 2 seconds.
Soaked allies receive 5% (+1% per 5,000 INT, max 10%) damage reduction, including attacks that deal % HP damage.
Cooldown: 3 seconds.
[Max Total 15% damage reduction with base plus scaling.]

Blossom Blast I:
Anima Archer dashes in the target direction, up to 4 different directions, and deals damage to up to 6 Normal Monsters only that Anima Archer dashes through.
Cooldown: 1 second; Blossom Blast is unaffected by cooldown resets.
Controls: Can be activated by either double tapping a directional key or by key binding the skill and using it with a directional key (dashes forward with skill use and no directional key was pressed.)

Healing Rain:
Anima Archer installs an aquatic bow at her location that continually fires aquatic arrows into the air that spread out and fall down every 0.25 second for 15 seconds, healing herself and all struck allies for 5% HP.
Cooldown: 5 seconds; Healing Rain is unaffected by cooldown resets.

Magical Arrow Booster I:
Passive: Anima Archer gains +1 Attack Speed and +5% Chance to Skip Cooldowns.

[NOTE: Anima Archer will not have a vertical jump or horizontal jump.
Blossom Blast can go straight up, down, left, or right.
Blossom Blast cannot damage Boss Monsters and does very high damage to Normal Monsters.]


Advancement 2:

Sunlight Arrow I:
Fire a bright and fiery arrow forward dealing damage to up to 8 enemies and Brightening struck allies for 2 seconds.
Brightened allies receive 20% (+1% per 750 INT) increased healing from all sources, additional 20% (+1% per 1,500 INT, max 40%) Enemy Defense Ignore if the ally was Soaked.
Cooldown: 3 seconds.
[Max Total 60% IED with base plus scaling.]

Sunbeam I:
Anima Archer installs a sunlight bow for 60 seconds that fires a large sunlight arrow directly above every 2 seconds, dealing damage to up to 8 monsters and stunning for 4 seconds, 1 second for boss monsters, the same monster can be stunned once every 15 seconds.
Cooldown: 30 seconds.

Aqua Arrow II:
Passive: Deals more point damage and attacks up to 8 monsters.

Blossom Blast II:
Passive: Deals more point damage to Normal Monsters and attacks up to 8 monsters.

Blossom Blast Range Extender:
Toggle: Increases the dash range to Blossom Blast.

Magical Arrow Booster II:
Passive: Anima Archer gains +1 Attack Speed and +5% Chance to Skip Cooldowns.
(Total +2 Attack Speed and +10% Chance to Skip Cooldowns.)


Advancement 3:

Flower Arrow:
Fire a piercing flower arrow forward dealing damage to up to 10 enemies and Blossoming struck allies for 2 seconds.
Blossomed allies deal 3% (+1% per 6,500 INT, max 7%) increased Final Damage, additional 7% (+1% per 3,500 INT, max 13%) Final Damage if the ally was Soaked and Brightened.
Cooldown: 3 seconds.
[Max Total 30% Final Damage with base plus scaling.]

Cleansing Flower:
Anima Archer creates a flower bow that closely follows her for 60 seconds [affected by minion duration] that shoots down flower arrows that purges the area around her of evil removing abnormal status effects every 2 seconds for herself and allies. Every abnormal status cleansed reduces the time Cleansing Flower is in effect by -2 seconds.
Cooldown: 60 seconds.

Aqua Arrow III, Sunlight Arrow II, and Sunbeam II:
Passive: Deals more point damage and attacks up to 10 monsters. Sunbeam II can stun monsters for 6 seconds, 1.5 seconds for boss monsters.

Blossom Blast III:
Passive: Deals more point damage to Normal Monsters and attacks up to 10 monsters.

Magical Arrow Booster III:
Passive: Anima Archer gains +1 Attack Speed and +5% Chance to Skip Cooldowns.
(Total +3 Attack Speed and +15% Chance to Skip Cooldowns.)


Advancement 4:

Full Bloom Arrows:
Passive: Aqua Arrow, Sunlight Arrow, and Flower Arrow are enhanced to their full potential and deal increased damage.
Monsters can now be Soaked, Brightened, and Blossomed for 2 seconds.

Soak: Monster are slowed by 30% (+1% per 1,000 INT, max 50%), 50% effectiveness for boss monsters.
Brighten: Monster takes 5% (+1% per 2,500 INT, max 20%) increased Critical Damage.
Blossom: Monster's next 1 (+1 per 25,000 INT, max 2) attack(s) does 50% less damage, includes attacks that deal % HP damage.

Sunlight Beam III:
Passive: Enhances effect, deals more point damage, attacks up to 12 monsters, and can stun monsters for 8 seconds, 2 seconds for boss monsters.

Blossom Blast IV:
Passive: Enhances effect, deals more point damage to Normal Monsters, and attacks up to 12 monsters.

Magical Arrow Booster IV:
Passive: Anima Archer gains +1 Attack Speed and +10% Chance to Skip Cooldowns.
(Total +4 Attack Speed and +25% Chance to Skip Cooldowns.)


Hyper Skills:

Actives:
1. Triple Shot:
Anima Archer uses Aqua Arrow, Sunlight Arrow, and Flower Arrow at the same time.
Cooldown: 15 seconds.

2. Shielding Arrow:
Anima Archer holds down the skill key to take aim using the up and down directional keys to aim and release the skill key to fire the shot.
Shielding Arrow deals damage to up to 15 monsters and shields struck allies for 50% (+1% per 1,000 INT) HP indefinitely (does not stack).
Cooldown: 30 seconds.

3. Sacrificial Arrow:
Anima Archer loses 70% current HP, becomes invincible for 2 seconds, receives 75% reduced healing for 10 seconds, and fires arrows that seek out party members that grants them a buff for 180 seconds that prevents death 1 time.
If death was prevented, then that target cannot receive the buff again for 600 (-1 per 100 INT, max -500) seconds.
Cooldown: 120 seconds.

Passives:
1. Aqua Arrow, Sunlight Arrow, and Blossom Arrow gain +20% Ignore Enemy Defense.
2. Aqua Arrow, Sunlight Arrow, and Blossom Arrow gain +20% Damage.
3. Aqua Arrow, Sunlight Arrow, and Blossom Arrow gain +1 attacks.

4. Healing Rain now restores 1% MP.
5. Sunbeam now does an additional pulse of sunlight attack every 5 seconds.
6. Cleansing Flower gains +10 seconds duration.

7. Soak's slow effectiveness against boss monsters is increased to 75%.
8. Brighten applies Untouchable status against struck monsters.
9. Blossom's attack negation is increased to 60% less damage against struck monsters.


Advancement 5:

1. Aurora Rain:
Anima Archer summons a storm of magical arrows that reign down for 30 seconds periodically dealing damage and allowing allies to fly by holding the jump button.
Cooldown: 120 seconds

2. Enhanced Arrow:
Passive: Every 15 seconds, the next Aqua Arrow, Sunlight Arrow, or Blossom Arrow is enhanced and does increased damage. Does not apply to Triple Shot.

Enhanced Soak: Damage reduction is increased to 20% (+1% per 1,250 INT, max 40%) and Soak lasts for 5 seconds.
Enhanced Brighten: Ignore 45% of anti-heal for all healing and Brighten lasts for 5 seconds.
Enhanced Blossom: Additionally grants 15% (+1% per 2,000 INT, uncapped) Damage and Blossom lasts for 5 seconds.

3. Natural Arrow:
Anima Archer fires a very powerful natural arrow forward that deals damage to up to 15 enemies and extend the duration of Soak, Brighten, and Blossom by 20 seconds and causes struck monsters to take 10% (+1% per 2,500 INT, uncapped) increased Final Damage.
Cooldown: 120 seconds.

4. Flower Blast:
Anima Archer dashes in one of four directions a great distance and dealing damage to up to 15 monsters.
If allies get struck then they dash alongside Anima Archer, all targets are invincible during the dash and for 1 (+1 per 25,000 INT) second(s) afterwards.
Cooldown: 60 seconds.