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Star Force: New Player and Overall Improvements

StaconaStacona
Reactions: 2,035
Posts: 480
Member
edited October 7 in Suggestions, Feedback, and Requests
This will have improvements for the star force system for All Worlds, Interactive Worlds only, and Heroic Worlds only. The main goal is focused on improving the star force system for new players by almost entirely removing punishment for star forcing super early game equipment, the rest is an overall improvement for everyone, but mostly long-term players.


All Worlds / New Player Experience:

This is simple:
Reduce the total mesos cost for stars 1-10 by 90% (10% of the current mesos cost).
Reduce the total mesos cost for stars 10-15 by roughly 30% (roughly 70% of the current mesos cost).

This will make all equipment below 10 stars almost free to star force so when a new player stars their equipment, they are not punished for doing so when they find out equipment quickly gets replaced within the before level 200 experience.

The 10-15 stars range reduction is to smooth out the mesos cost curve a bit while still fulfilling the goal of the first 10 stars experience reasoning, but to a much softer degree.



Interactive Worlds Only:

To reduce the burden of needing a ton of mesos to upgrade your equipment in Interactive Worlds, allow for the option to:
Choose to either pay, for example, 100% of the mesos cost OR click a check-box to discount the mesos cost by 50% at the cost of consuming Spell Traces per attempt.

Spell Trace cost, if enabled, will be based on the equipment's level and what the current star rank attempt is being performed.

This also feeds into Interactive Worlds motto of being able to upgrade character progression through a variety of means while Heroic Worlds is simplified to mesos (and levels) only.


Heroic Worlds Only:

Since Heroic Worlds does not have trade, and certain items are very random dependent (to the point that some equipment you might never see even a single copy of let alone more than one). This star force improvement will be a way to repair destroyed items without needing another of the identical equipment to repair it, at the cost of a very hefty mesos fee or the player can choose to sacrifice an identical equipment to repair for no mesos fee as it currently works.

To be clear:
If an equipment is destroyed, a player can choose to sacrifice an identical equipment to repair the destroyed item.
OR CHOOSE TO:
If an equipment is destroyed, a player can choose to pay a hefty mesos fee to repair the destroyed item in the same way it would be repaired if they sacrificed an identical equipment to do it. Cost based on Equipment's Level.

Example Values of Mesos Repair Fee:
~ Level 250: 10,000,000,000 (Ten Billion) Mesos
~ Level 200: 5,000,000,000 (Five Billion) Mesos
~ Level 180: 1,500,000,000 (One and a Half Billion) Mesos
~ Level 160: 1,000,000,000 (One Billion) Mesos
~ Level 150: 750,000,000 (Seven Hundred and Fifty Million) Mesos
~ Level 140: 500,000,000 (Five Hundred Million) Mesos
~ Level 130: 250,000,000 (Two Hundred and Fifty Million) Mesos

This way the player is not soft-locked out off progression because they only ever found one Pitch Boss Equipment over years of playing and was destroyed before it ever saw 22 stars by being able to brute force their way to 22 stars as long as they have the mesos to do it.

Meanwhile Interactive worlds can rely on the lucky players that have an over supply of equipment through trading and the mesos market for backups. Heroic Worlds does not have this luxury, and if a player sees one of that pitch boss equipment, that might be the only time they would ever see that equipment ever again. If it does not star force all the way to 22 stars the first time then the progression train comes to a screeching halt and never starts back up again.

One pitch boss equipment is insanely rare already to the point that it may never be seen by many players.


Fuhreak