[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.256 - The Dark Ride: Limbo Patch Notes here!
If this is your first visit, be sure to check out the Forums Code of Conduct: https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts

The Return of Jett Concept

StaconaStacona
Reactions: 2,035
Posts: 480
Member
edited October 23 in Suggestions, Feedback, and Requests
We need our beloved space pirate again, she was one of the most fun gameplay patterns ever!

Of course with a Jett return should have a few notable changes:
~ Becomes an unique class branch and no longer is a part of the Explorer class branch.
~ Gains a new type of weapon that is called a Blaster instead of using a Gun (albeit it would be pretty similar to a gun in functionality, but does not use bullets is the biggest difference).
~ Brand new default in-game character look that more closely matches her most recent illustration artwork, with better emotions (happy, sad, angry, F3, etc.)


Now below will be a Jett concept skill kit being a mix of what gameplay she had and changing things of what she needed to make a proper space pirate theme that enslaves her droids to serve her!

Only more relevant skills will be mentioned.


Job 0:

Link Skill - Core Aura:
For Jett: Jett provides an out of this world aura around her, providing nearby party members +15/30/45 All Stat, +8/16/24 Weapon and Magic Attack, and +4/8/12% Critical Damage. This stacks if the user is also linked with Core Aura.

For Linked Character: Self gains +5/10/15 All Stat, +2/4/6 Weapon and Magic Attack, and +1/2/3% Critical Damage.

Link Levels 1/2/3 at Character Levels 70/120/210


Job 1:

Blaster Barrage:
Jett rapidly fires blaster bolts forward by holding down the skill key, dealing very frequent damage to the first monster struck.
Jett can freely move and jump at full effectiveness while using Blaster Barrage.

Starline:
Passive: While using Blaster Barrage, Jett will occasionally fire a powerful laser beam forward, dealing damage to up to 6 monsters.

Cooldown: 1 second.

Space Walk:
Jett can jump up to 2 additional times either forward or upward, carrying over momentum and able to use Blaster Barrage while performing Space Walk.

[Space Walk needs to function like it has before Jett's deletion, the one change is that Jett can use their rapid-fire skill (also referred to as a hurricane skill) while using her "flash jumps" for an even smoother gameplay feel.]


Job 2:

Starline II:
Passive: Starline and Blaster Barrage gains increased range and damage.

Stellar Impact:
While high enough in the air, Jett rockets back down to the ground to create a huge explosion on impact, dealing damage to up to 12 monsters and stunning them for 5 seconds, including boss monsters, the same monster can be stunned once every 30 seconds.

Vortex Cross:
Jett either dashes forward or diagonally up or down, dealing damage to up to 10 monsters and significantly more damage against Normal Monsters.


Job 3:

Starline III:
Passive: Attacking monsters with Blaster Barrage has a 10% chance to summon a small drone that flies around Jett for 30 seconds, up to 6, dealing damage to monsters that make contact and more against Normal Monsters.

When Starline fires, there is a 25% chance the drones fly forward with the beam, afterwards the drones fly back to Jett.

Starline and Blaster Barrage gains increased range and damage.

Falling Stars:
Hold down the skill key to fly with maximum flight speed, shooting down a rapid-fire fury of lasers forward and below you, for up to 10 seconds.
Struck monsters receive a stacking debuff for 60 seconds, causing them to take +1% Final Damage, up to +10% Final Damage, from self and party members.

Cooldown: 15 seconds.

Turret Deployment:
Jett summons a Beetle Turret for 60 seconds at her location, dealing damage to up to 6 nearby monsters at a quick fire rate.

Cosmic Upheaval:
Jett creates a very large black hole at her location for 60 seconds that slowly pulls in Normal Monsters to the centre and Boss Monsters move slower based on how close they are to the centre, anywhere between 5% to 75% slower.

Vortex Cross II:
Passive: Jett can use Vortex Cross twice in a row.


Job 4:

Starforce Salvo:
Passive: Blaster Barrage is enhanced into Starforce Salvo! Gaining increased damage, range, and improved visuals.

Planet Buster:
Passive: Starline is enhanced into Planet Buster! Gaining increased damage, width, range, improved visuals, and can hit up to 10 monsters.

Backup Beatdown:
Passive: Small drones become big drones that fly around Jett, gaining increased damage and summon duration increased to 60 seconds.

Active: Hold down the skill key to cause the drones around Jett to fly a lot faster and in a wider flight pattern, for up to 10 seconds.
Jett moves significantly faster and jumps higher during Backup Beatdown.
Space Walk can still be used during Backup Beatdown.

Cooldown: 60 seconds.

Starfall:
Jett calls in a massive spaceship for 90 seconds, every 3 seconds the spaceship will summon a small and fast pilot droid for 30 seconds that attacks monsters as it flies around.

Cooldown: 180 seconds.


Hyper Skills:

Passives:
1: Backup Beatdown can summon +2 more drones and deals -20% less Final Damage (Final Damage becomes set to 80%).
2: Backup Beatdown gains +20% Damage.
3: Backup Beatdown gains +20% Ignore Enemy Defense.

4: Starforce Salvo and Planet Buster gains +20% Damage.
5: Starforce Salvo and Planet Buster gains +20% Boss Damage.
6: Starforce Salvo and Planet Buster gains +20% ignore Enemy Defense.

7: Turret Deployment can summon up to 2 turrets at the same time and deals -40% less Final Damage (Final Damage becomes set to 60%).
8: Turret Deployment gains +1 attacks.
9: Turret Deployment can attack +2 more monsters.

Actives:
1: Singularity Shock:
With a stylish pose, become invincible for 3 seconds and then do a powerful laser attack forward, dealing massive damage to up to 15 monsters.

Cooldown: 60 seconds.

2: Rising Cosmos:
For the next 60 seconds, Cosmic Upheaval does periodic damage to monsters within the area.

Cooldown: 180 seconds.

3: Bionic Overdrive:
Jett becomes super charged for the next 10 seconds, becoming immune to all abnormal status effects, gaining +30% Final Damage, and removing the cooldown for Planet Buster.

Cooldown: 90 seconds.


Job 5:

1: Gravity Crush:
Greatly increases the effects of Cosmic Upheaval, causing to very quickly pull in all monsters that can move to the centre and then creating a powerful explosion, dealing insane damage to struck monsters.

Cooldown: 180 seconds.

2: Allied Fury:
Passive: Upon striking an enemy with Starforce Showdown, summon a flurry of droids to rain down and quickly strike up to 15 monsters.

Cooldown: 5 seconds.

3: Suborbital Strike:
Summon Drones for 120 seconds, having two modes of operation, use the skill to swap between modes. Press the skill key with the down arrow key to refresh the summon duration.

Beam Splitter: Summon 4 drones to fly above and all attack separate monsters, dealing continuous damage to struck monsters.

Beam Amplifier: Summon 1 giant drone to fly above a single monster, prioritizing the monster with the greatest HP, dealing continuous damage to the struck monster.

Switch Cooldown: 3 seconds.
Skill Cooldown: None.

4: Anti-Gravity Cycle SFF-X Summon:
Jett mounts on her Anti-Gravity Cycle SFF-X for 60 seconds, gaining the ability to fly at maximum flight speed and use her skills freely.

While mounted, Jett gains 20% Final Damage, 1,000% HP as a protective shield, and can fire an all-out barrage forward with skill use, dealing damage to up to 15 monsters, can fire a maximum of 3 all-out barrage attacks.

Barrage Cooldown: 3 seconds.
Skill Cooldown: 180 seconds.


Job 6:

Origin Skill - Hostile Takeover:
[Description:] Jett comes swooping in with her space car with a panning out view of a massive droid army ready to take over and destroy everything in sight.
After the burst of damage, for the next 120 seconds, every 4 seconds a droid will be summoned for 60 seconds to act on its own and attack nearby monsters, up to 10 droids can be summoned at a time.

Cooldown: 360 seconds