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Modern "Old School" MapleStory

StaconaStacona
Reactions: 1,970
Posts: 434
Member
edited October 15 in Suggestions, Feedback, and Requests
I really just want aspects to old MapleStory back, but done in a more clever modern way than to give the exact same thing again.


I try to describe my idea:

~ Only Old Maple Island and Old Victoria Island would be included, holding true to how it was back then with appropriate adjustments to match its new level entry giving a similar feel of difficulty and threat that monsters had back in the day.

~ EXP monsters give in this area will be appropriate for that monster's new level.

~ Old Maple Island can be accessed at level 250 and above.

~ Old Victoria Island can be access at level 260 and above. All monsters will range in level anywhere between 250 to 400, level cap will not be raised yet, this will create the Stone Golems to be way higher than max level making it both impossible to take down and able to one shot all that touches him.

~ While in these specific areas, visual damage you can see will be divided by 1,000,000 (one million) to give back that feeling of small damage numbers again.

~ To bring back "slow travel" you cannot fast travel anywhere to Old Maple Island or Old Victoria Island via things like Hyper Teleport Rock or Maple Guide, but you can fast travel from Old Maple Island / Old Victoria Island to anywhere else or use a Near Town Scroll or a scroll that takes you back to an Old Victoria Island Town directly.


~ At level 265, Moon Bunny Party Quest (Henesys Party Quest) will be available as it originally was.

~ At level 270, Kerning City Party Quest will be available as it originally was.

- This content has infinite attempts, only 1 clear per day. Reward for completion will be the same EXP as Monster Park Party Quest, including days that affect the EXP, i.e. Sunday by default boosts the EXP by 1.5x.
-- Clarify: 1 clear per day per content, this means you can clear all three contents in the same day.

- The monsters (and slime boss for KPQ) will be dialed up significantly to be appropriate difficulty to give a similar feel to how it was back in the day, possibly needs to be dialed up even higher due to how much more powerful skills have become since back then.

- Reward rooms will return with appropriate goodies for that level range. Examples being things like Flames, Cubes, Sol Erda Fragments, Sol Erda Energy, Nodestones, MVP EXP Vouchers, EXP Potions, Sparkling Blue Potion, Sparkling Red Potion, etc.