To start, the pre-quest is pretty bugged out for awhile now, still completable if you know how to maneuver the bugged out pre-quest to just begin Commerci in the first place.
It would be nice if the development team played this content and experienced the pre-quest to completion for themselves, and immediately 100% of the developers will know exactly why it is currently messed up.
Outside of the pre-quest, the solo and party quest voyages need a majour update to make the content enjoyable to do rather than the boring slog that it currently is.
Plus add to and update the Denaros shop to offer more fun things you can buy in it, including keeping and adding in ALL Sweetwater and Commerci equipment to the shop, in addition to new things you can buy with Denaros.
Lastly, it would be nice if Sweetwater Equipment had some kind of set bonus added to it to make it more exciting to acquire.
Below I will present a concept of what could happen with the voyages and the shop.
Solo Voyage:
The idea for Solo Voyage would be reworking the ships to be interesting layouts and large hunting maps, making the ships significantly different to what they are now.
Cargo Skiff: Medium Hunting Map Size (roughly 20-30 monsters per spawn)
Sailboat: Large Hunting Map Size (roughly 30-45 monsters per spawn)
Dreadnought: Massive Hunting Map Size (roughly 60-90 monsters per spawn)
To be clear: The ship affects how physically big the map is and not just how many monsters spawn with each wave. Bigger the map, more areas monsters can spawn in which means there are more monsters per spawn.
How sailing will work will be the three different ships will have energy, energy directly equates to how much daily sailing in seconds / minutes you can do, refreshed with daily reset.
Every 10 energy = 60 seconds, you can choose how much energy you want to consume before setting sail, all in one sail or split the energy into multiple different kinds of sailing:
Cargo Skiff: 100 Energy per day. + Can ship off up to 4 items.
Sailboat: 120 Energy per day. + Can ship off up to 4 items.
Dreadnought: 150 Energy per day. + Can ship off up to 6 items.
Every 2 energy consumed will grant 1 Denaro. Denaros are no longer linked to what area you sail in and what shipment items you bring along.
To be clear: This means every area technically has identical sailing time to each other.
Each area will be reworked making the monsters give a different thing at base and more things based on the shipment items you sailed out with. If you use certain shipment items for a certain area, the bonus of that particular shipment item is boosted further, or you can choose to go for a spread of a bunch of things during a single sail.
Note: Monsters scale to your levels, depending on the reward, rewards will scale to your current level.
Multipliers work on these monsters, like from sources such from EXP coupons, equipment potential lines, and Heroic World's mesos passive.
Dolce: Monsters give 150% base EXP and 150% base mesos.
Luna: Monsters give 100% base EXP and 200% base mesos.
Rosa: Monsters give 0% base EXP and 300% base mesos.
Herb Town: Monsters give 200% base EXP and 100% base mesos.
Rien Harbor: Monsters give 250% base EXP and 50% base mesos.
Lith Harbor: Monsters give 300% base EXP and 0% base mesos.
To be clear: These maps cannot be enhanced further from things such as Frenzy Totem and the like.
Also, EXP will be assumed the character is fighting the best monsters for their level i.e. level 200+ characters are fighting Arcane Power Monsters while level 260+ characters are fighting Sacred Power Monsters. This means the EXP at base reflects how much EXP these monsters are giving out.
Shipment items now have no denaros cost to them and every shipment has an "infinite" supply of them that you can bring along when sailing each day.
Commerci Soap: Increases the EXP and Mesos acquired by a multiplicative +5% (stacks additively with itself).
Stylish Glasses: Allows Red Flames, Rainbow Flames, and Black Flames to drop from monsters. More you have, the greater the drop chance. Twice as effective if used in Herb Town.
Black Pepper: Allows Mystical Cubes, Hard Cubes, and Solid Cubes to drop from monsters. More you have, the greater the drop chance. Twice as effective if used in Herb Town. (Interactive Worlds can receive bonus cubes.)
Canned Fish: Allows Nodestones to drop from monsters. More you have, the greater the drop chance. Twice as effective if used in Lith Harbor.
Organic Leather: Allows for Harvesting and Mining Items to drop from monsters. More you have, the greater the drop chance. Twice as effective if used in Luna.
Colonia Primo: Available for 6th job characters only. Allows for Sol Erda Energy and Sol Erda Fragments to drop from monsters. More you have, the greater the drop chance. Twice as effective if used in Rosa.
Moneta Root: Allows Spell Traces to drop from monsters. More you have, the greater the drop chance. Twice as effective if used in Herb Town.
Tensile Net: Allows for 4:1 Arcane/Sacred Symbol Selectors to drop from monsters. More you have, the greater the drop chance. Twice as effective if used in Rien Harbor.
Blood Pirate: Scimitar: Allows for potential scrolls, epic potential scrolls, and at a very low chance 17-star scrolls (level 160 and below) to drop from monsters. More you have, the greater the drop chance. Twice as effective if used in Lith Harbor. (Interactive Worlds can receive bonus potential scrolls.)
Treasure Map (Extremely rare find that can drop from any monster within Commerci Voyages): Doubles the total EXP, mesos, and denaros.
To be clear: These items are immune to Item Drop Rate Increase effects, only the shipment items affect the drop rate.
Solo Voyage Skills:
You can equip one skill to your ship out of three options.
To use a ship skill, you use your Interact / Harvest Key:
Fire Cannon:
Summon a cannon at the location for 60 seconds that lays down fire on platforms around it, dealing 25% Monster HP damage per second.
Cooldown: 60 seconds:
Emboldening Horn Flute:
For the next 15 seconds, the monster respawn rate is decreased by 50%.
Cooldown: 90 seconds.
Magic Arrow Shower:
Rain down a flurry of magic arrows across the entire map, instantly killing every monster, and attracting all drops to your location.
Cooldown: 15 seconds.
Party Quest Voyage:
This will be reworked into being one gigantic map (think Monster Park Party Quest map size) where you go around fighting monsters until 20,000 monsters have been slain.
Rules are simple:
~ Entry is a party of 1-4 (full party is recommended).
~ Entry level is 200 and above.
~ Infinite Attempts.
~ One Clear per Day.
~ One Life.
~ 20:00 Minutes Time Limit.
~ Unique Damage Cap is Set for this Area.
Damage cap is for the content to keep its difficulty and for everyone can participate and enjoy the content regardless of how strong they are.
The respawn rate is slow, but the spawn size is absolutely insane (roughly 500-999 monsters). This means you need to travel around the map to have an efficient kill speed, or work together with others to kill monsters faster.
The rewards for a successful clear is:
~ EXP based on character level. Level 260 and above is the same as Monster Park Party Quest.
~ Denaros.
Sometimes, but not always, a Boss Monster will spawn somewhere within the map. If you can take it down in time then you will receive increased clear rewards plus an additional bonus depending on what Boss Monster spawned in (meaning there will be more than one boss monsters that can summon if one were to summon that run.)
Boss Monster being summoned, but only sometimes, adds mystery and freshness for repeat daily voyages. This will keep the content exciting for extended play over months, or even years, rather than always see the same thing every day (for those that choose to do this every day).
Denaros Shop:
All Sweetwater Equipment, includes the current selection.
All Commerci Equipment.
Both Sweetwater and Commerci Equipment added as (stat-less) decoration equipment for those that like the look of the item, but still want to keep their real equipment equipped.
Some kind of Commerci themed regular pet.
Commerci themed:
~ Chair(s)
~ Mount(s)
~ Home Furniture
~ Guild Castle Decoration Blueprints
~ Guild Castle Room Blueprint
Consumables:
~ Onyx Apples
~ Blue, Red, Green, and Gold Potions
~ Sparkling Red and Sparkling Blue Potions
~ EXP and Drop Coupons
~ Some kind of buff coupon
[Can be more than this, just some examples to add to the Denaros Shop.]