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Paladin Gameplay Improvements

StaconaStacona
Reactions: 2,035
Posts: 465
Member
edited November 27 in Suggestions, Feedback, and Requests
Some smaller things that would drastically improve the gameplay experience when playing as Paladin (some of these can be for Dark Knight and Hero too).

Hammers of the Righteous:
Very Mild Rework:
Toggle: Consume MP every second while active to cause the spinning hammers to grow in size and damage monsters around you.

Cooldown: 1 second.

This would become 100% uptime and just be an ON/OFF toggle skill. The player still needs to upkeep stacks to summon all 5 hammers, but this would make Paladin's mobbing so much more enjoyable where when you are strong enough to just jump around killing monsters.

Mighty Mjolnir:
Buffed:
Recharge time reduce to 10 seconds from 12 seconds.

Just would help with mobbing so that you can have at least 1 hammer toss per monsters respawn.

Heaven's Hammer:
Buffed:
Base Cooldown reduce to 12 seconds from 15 seconds.

Paladin can use a little more damage, but this is mostly to help with having Heaven's Hammer up with every monster respawn wave, especially when you get in further cooldown reduction from sources like Heaven's Hammer's cooldown reduction hyper passive, hat cooldown reduction lines, and Mercedes' Legion Block.

Rush:
Buffed:
Reduce the action delay by about 50% to have a more fluid and responsive feel to this skill.

Rush Extension:
New Skill:
Toggle: While active, double the dash range to Rush.

Both of these aspects can be applied to Hero and Dark Knight too (I think they have Rush-like skills).
This would really help give Paladin some extra mobility, but still give players the option to have the short range Rush dash for bossing if they so desire.

DaxterbeerFuhreak