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Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
here!
Guild Castle Multi-Character Improvements
This would be so nice to have for people that like playing more than one character, and a massive quality of life improvement for Guild Castle. Specifically for Guild Castle's Weekly Reward and Cache Monsters.
Guild Castle's Weekly Reward:
Change from claiming once per world for a character that did Guild Castle's Weekly Mission for the previous week to every character that did the Guild Castle's Weekly Mission in the previous week can claim the Weekly Reward.
~ Rewards remain untradable as a result of multiple characters on the same account can claim Weekly Reward.
Guild Castle Cache's EXP Monsters:
Change from all monsters being shared across the entire world on that account to:
1: The 5,000 World Monsters are shared across the world for the current default amount.
2: The extra monsters that are acquired from Personal Research Skills (current cap is 5,000 more monsters total) will become available for every character on that account, based on that character's research level for these skills. Monsters that are killed take from the per character pool first and then when those monsters are depleted will draw from the world shared monsters (if any remain for the week).
This would result in every character can get EXP from Guild Castle's Cache every week, but still has a pick and choose aspect to it where one character (when research is at that point) can have double the EXP than everyone else that you may do Guild Castle's Cache for.
Reduce Guild Castle's Weekly Mission Kill Requirement:
Reduce the kill requirement to fulfill the Weekly Mission from 5,000 monsters to 1,000 monsters.
This would just help people keep up with their research every week, even those with limited play time that week. It also further helps those that want to keep up research with multiple of their characters that have limited time that week as well. This way they can keep up to date with things so that when they do have time to play the game for longer, their Personal Research is kept up to date as a result.
Further General Improvements for Everyone:
Reduce Research Time with the addition of more Personal Skills and Skill Level Increases added for a way for newer players to catch up faster and realistically get to the good Personal Research Skills and really experience the fruits to what Guild Castle has to offer.
Idea for this is split up Research Time in 3 phases instead of the current all 7 days research:
(This will be based on how the skills are laid out on the skill tree visually.)
1: All skills above, and including the skill itself, where the skill increases the EXP for All Cache Monsters by 30/60/90/120/150% based on Skill Rank will have their research time reduced to 3 days from 7 days.
2: All skills below this point and above, and including the skill itself, where the amount of monsters that give EXP is increased by +300/600/900/1200/1500 (the second skill further down in the tree specifically) will have all of the research time reduced to 5 days from 7 days.
3: All skills below this point will remain with 7 days research at this current time until more new skills are added in the future, including reducing the other skills' research time further.
To be clear: These research times need to be reduced from additions that occurred during "The Dark Ride" update. Even more further reductions from this point for when future personal research skills get added eventually by some point.