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For Fun:Like to See for Khali Future 6th Masteries
What I like about Khali's 1st and 2nd 6th job Mastery Nodes is that they increase the functionality of Khali's skills by making them bigger and more enjoyable to play as Khali.
So for 3rd and 4th Mastery Nodes I would like to see the remaining skills to further enhance the functionality of the skills to a greater degree than just the skill has a bigger hitbox.
Main 3 Remaining Skills:
Death Blossom:
Effect: Little bit bigger, includes hitbox size, and more flowery.
Additional Function: First 30 seconds, the flower is orange, deals damage periodically, and spawn in Chakri. Same as it does now.
The new function is after the first 30 seconds, the flower will turn purple (same colour scheme as Hex: Pandemonium) where it lasts for another 90 seconds (120 seconds total duration) to deal damage periodically, but does not spawn in Chakri in this state. Only one flower in play at a time, spawning a new flower will unsummon the current one.
Cooldown still is 90 seconds.
This would be fun as it grants Khali another summon for mobbing all of the time. I only want to see an effect like this for 6th job and not before this point to further improve her gameplay as a reward for becoming level 260+ to give the player something exciting to look forward to.
Hex: Chakram Sweep:
Additional and Visual Effect: Spawns in 3 chakram instead of only 1, the additional 2 chakram will fire off 45 degrees above and below the central chakram in a "shotgun" style.
This would increase its area coverage which will help hit monsters as a result, but in a much more cooler and fun way than just making the chakram bigger. Being able to fire a shotgun of 3 chakram as Khali knocks herself back would be such a fun and satisfying skill to use and animation to look at!
Hex: Chakram Fury:
Visual Effect: The light parts are a brighter yellow and the skill is bigger, includes its hitbox.
Additional Skill Effect: On skill use, summon a giant spinning chakram around Khali for 6 seconds that does continuous damage to nearby enemies, kind of like a circular saw around Khali making her like a spinning saw of fast moving death! This new 6th job additional effect can occur once every 6 seconds.
The 1st, 2nd, and 3rd Job Main Attacks:
Do something for 6th job that can make these skills be able to be used without adding in more actives to press be great!
Arts: Cross Cut:
Passive: Attacking with any Arts skill will summon a sand clone of Khali for 3 seconds that attacks with Arts: Cross Cut periodically.
Cooldown: 3 seconds.
Arts: Dual Edge:
Passive: Attacking with any Arts skill will summon a sand clone of Khali for 3 seconds that attacks with Arts: Dual Edge periodically.
Cooldown: 5 seconds.
Arts: Triple Bash:
Passive: Attacking with any Arts skill will summon a sand clone of Khali for 3 seconds that attacks with Arts: Triple Bash periodically.
Cooldown: 8 seconds.
One way to make these skills relevant again, especially since you barely use them in the total time you play as Khali by this point. It would be nice to see the pre-4th job skills make a combat and be truly meaningful in some way.
Comments
Khali still has other skills that are more likely to be converted to mastery skills. You are right about those 2 Hex skills, and Blossom might make it. Some skills that could be enhanced would be Resonate/Summon Chakri and Deceiving Blade which are the marks from using Hex skills and the extra hits from void skills.
ALL Skills will have a 6th job variation with all 4 masteries.