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Monster Exploration rewards improved

RedRavenRedRaven
Reactions: 1,495
Posts: 392
Member
edited January 5 in Suggestions, Feedback, and Requests
from 1 trait potion on average per year to 10 a year on average(for 6 hours and 24 hours lines)
amount of trait boost items acquire double up(hairs gel, soup thing, cologne, coffee,hand sanitizer, and Carrot juice)(trait potion not include)

800 Monster collection perks
1: add in a chance to acquire Magnificient Growth Pot from the exploration rewards(1 every 2 months on average)
2: traits items give 30% more trait points, 20% for trait potions

1000 monster collection perks
1: :players faming you receive +200 points in ALL traits(once every 3 weeks regardless of who they fame with the effect)
2:give +140 to all traits to your characters on your account once per week
3: chance at a Transcendant potion from explorations rewards(1 once every 6 months on average)
4: Book effect above your head that display a random monster you collected every 10 seconds

lvling potions acquisition rate increase by 15% once every year

Comments

  • FuhreakFuhreak
    Reactions: 7,955
    Posts: 1,751
    Member, Private Tester
    edited January 7
    I'm not sure if I agree with making Monster Collection feel more mandatory since right now it feels very optional.
    The game already has too many small systems that could be combined with other systems and I think I'd prefer MC stay a "mostly for fun" option.
    I am not opposed to the idea of Nexon giving out more Growth pots off event however, perhaps they could be incorporated into the guild castle cache reward system; A lot of players don't seem to know how good cache actually is for EXP and this would help nudge them to start doing their research.
    Which for how long that takes, the base rewards need to be better, or it needs to be made account wide.
  • StaconaStacona
    Reactions: 2,395
    Posts: 672
    Member
    edited January 7
    I wouldn't change monster collection directly and instead further improve the reward shop to give a reason to want reward points again. The biggest reason to do monster collection / expeditions is for the reward points and I think that is perfectly fine, just further improve the reward shop some more.

    With that, you can also increase the monthly reward point cap as well to double like 100k instead of 50k reward points per month.
  • DaxterbeerDaxterbeer
    Reactions: 7,845
    Posts: 1,148
    Member
    edited January 7
    Monster Collection really should have more rewards for people who have more than 600 such as 800 or 900 or 1000 monsters. At 600 and having 5 sets of 24 hours, you pretty much are "done" and can safely cake up 600 RP or so daily. I wish there was another slot for those for wanna "catch them all."

    Cubes should have an unlimited cap like the scrolls in the RP shop. Cash Scrolls are becoming more useless in reg server since nothing really breaks so Shielding Wards are useless. Primes do boom but whales use Xs and Vs do to their higher stats than primes and having 100% success. Shield Scroll isn't bought due to CSS availability. The scroll that is bought the most useful is the Return Scroll since in order to get perfect scrolling, players have to pick the best rolls from ICOG to maximize every slot. A higher cube limit or lifted limit would be better. 5 Bpots, Glowing and Brights is hardly anything.