Overall idea is a warrior-type of support job that attacks with his bare fists and hitting hard and fast, while weaving in stationary meditation moments to recharge to operate at maximum damage output. The gameplay of mastering these high intense raw power moments with calm meditation moments!
Class: Warrior
Category: High-Damage Support > Healer-Enchanter
Weapon and Secondary/Shield: Fights with both bare fists > Weapons are Evil Mana Spirit and Secondaries are Good Mana Spirit. Need both equipped to use skills.
--> The spirits hover near the character.
Does not use MP, instead uses a Meditation Gauge (in the same place MP would have been) that has a maximum capacity of 100.
Job 0:
Meditation Gauge:
Passive: You do not use MP, instead you use Meditation, up to a maximum of 100.
Using attacking skills consumes Meditation to deal 300% increased Final Damage [400% damage in different wording].
If no Meditation is consumed, or not enough Meditation is consumed, then you do not gain this damage increase.
Not attacking recovers 10 Meditation every second.
Using any Meditation Skill recovers 10 Meditation every 0.1 second.
Overwhelming Aura:
Passive: While using any Meditation Skill, deal periodic damage to nearby Normal Monsters only, damage increases based on the character's current level.
Meditation: Energize:
Hold: Enter a meditative state in place, granting party members 10% Final Damage while meditating in this way.
Left and Right:
Consume 100 Meditation to quickly punch twice, once with your right fist and once with your left fist, dealing damage to up to 3 monsters.
Left and Right cannot be used without consuming 100 Meditation.
Job 1:
True Left and True Right:
Consume up to 20 Meditation to quickly punch twice, once with your right fist and once with your left fist, dealing damage to up to 4 monsters.
Meditation: Weightless:
Hold: Enter a meditative state that allows self to gain maximum speed flight freely. Party members can jump infinitely while meditating in this way.
Martial Leap:
After jumping, can jump again mostly horizontally [standard warrior flash jump].
Job 2:
One Punch:
Hold: Constantly consume Meditation to charge up your fists and gather energy, release or run out of Meditation to strike forward and deal damage to up to 12 monsters, dealing 1% increased Final Damage for every 1 Meditation consumed.
Cooldown: 10 seconds.
Passive: True Left and True Right deals increased damage and attacks up to 5 monsters.
Swift Kick:
Consume 60 Meditation to swiftly kick and dash in one-of-six directions, dealing damage to monsters you pass through.
Swift Kick cannot be used without consuming 60 Meditation.
Meditation: Rejuvenate:
Hold: Enter a meditative state in place, healing self and party members for 10% HP every 0.25 second, and applying a buff to heal self and party members for 15% HP every second for 15 seconds [increased with buff duration].
Job 3:
Triple Punch:
Consume up to 25 Meditation to quickly punch thrice, with your right fist, then left fist, and right fist again, to deal damage to up to 6 monsters.
Passive: One Punch deals increased damage.
Swift Kick II:
Passive: Swift Kick's Meditation cost is reduced to 40 and deals increased damage.
Meditation: Recover:
Hold: Enter a meditative state in place, granting self and party members immunity from being knocked back by any attack, increases healing by 50%, and causing healing from Meditation: Rejuvenate to ignore all anti-healing mechanics while meditating in this way and for 10 seconds after [increased with buff duration].
Cooldown: 30 seconds.
Job 4:
Fists of Fury:
Hold: Consume up to 5 Meditation per strike to rapidly punch forward to deal damage to up to 6 monsters.
You have full movement and able to jump while using Fists of Fury.
True One Punch:
Passive: Upgrade One Punch causing it to deal more damage, gain improved visuals, and significantly increase its attack range and size.
Swift Kick III:
Passive: Swift Kick's Meditation cost is reduced to 20 and deals increased damage.
Meditation: Steeled:
Hold: Enter a meditative state in place, granting self and party members 40% damage reduction, including from attacks that deal % HP damage, while meditating in this way.
Cooldown: 60 seconds.
Hyper Skills:
Passives:
1: Fists of Fury and True One Punch gain +20% Damage.
2: Fists of Fury and True One Punch hits +2 more monsters.
3: Fists of Fury and True One Punch gain +20% Ignore Enemy Defense.
4: Swift Kick's Meditation cost is reduced to 10, but it deals -90% Final Damage to boss monsters [10% of its regular damage for different wording].
5: Swift Kick gains +40% Normal Monster Damage.
6: After using Swift Kick, it can be used a second time at no Meditation cost within 1 second.
7: Meditation: Rejuvenate lasts for +10 seconds longer.
8: Meditation: Recover increased healing increases to 75%.
9: Meditation: Steeled grants 55% damage reduction.
Actives:
1: Full Focus:
For the next 15 seconds, your attacking skills do not consume Meditation and still gain increased Final Damage.
Cooldown: 60 seconds.
2: Ultimate Punch:
Consume up to 100 Meditation to blast up to 15 monsters with insane damage with the ultimate forward strike.
Cooldown: 180 seconds.
3: Meditation: Waterfall:
Hold: Enter the ultimate meditative state, granting self invincibility and summoning a waterfall causing all monsters struck by the waterfall to be slowed by 99% and cannot use certain skills that will cause them to vanish, teleport, dash, etc. This state can only be held for a maximum of 15 seconds.
The waterfall can only be summoned once every 75 seconds regardless of who summoned the waterfall.
Cooldown: 90 seconds.
Job 5:
1: Second Punch:
Passive: While True One Punch is on cooldown, Second Punch can be used one time to deal damage to up to 12 monsters.
2: Furious Fist:
Passive: Every 10th Fists of Fury used will cause you to punch with a Furious Fist forward, dealing damage to up to 10 monsters.
3: Meditation: Tree of Life:
Hold: Enter a meditative state in place to summon a giant tree at your location while in this meditation state, growing fruit in a random location on the tree every 0.25 second, up to 10 fruit can be in play at one time. Party members can collect the fruit by colliding with a fruit and receiving a random buff for 120 seconds, the same target can have multiple buffs active at one time.
When leaving the meditative state, the tree is unsummoned and the fruit fall to the ground for up to 30 seconds until collected.
Self gains every buff when consuming a fruit for 300 seconds.
Potential fruit buffs [at skill rank 30]:
60% increased speed, this can exceed the movement speed limits.
60% increased jump height, this can exceed the jump height limit.
30 weapon and magic attack.
60 all stat.
30% increased healing.
60% reduced MP costs.
30% critical strike chance.
10% cooldown reduction.
20% chance to skip cooldowns.
10% final damage.
4: Ultimate Punch Again:
Passive: While Ultimate Punch is on cooldown, Ultimate Punch Again can be used one time to deal insane damage to up to 15 monsters.