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Like to See for Lynn's Current and New Masteries

StaconaStacona
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Member
edited March 6 in Suggestions, Feedback, and Requests
What I would like to see for Lynn's future 3rd and 4th Mastery Skills for 6th Job and an improvement for the 2nd Mastery Node for Lynn.


The biggest disappointment for 2nd Mastery Node is that it is the wolf, but now he glows...

I would like this to be expanded on with an additional new attack with an unique interaction to give back to the Baby Bombers with Chance to Skip Cooldown days excitement:

New Skill Added on to 2nd Mastery Node (in addition to what it already has):
Whenever Paeon attacks with Sneak Attack, there is a 20% chance [at every skill rank] that he will follow up with an additional attack [has its own, separate base damage value]. The chance of this attack occurring is increased further with Chance to Skip Cooldown stat, stacks additively.


For 3rd Mastery Node:

It is Peck with a glow up, Penni gains different and enhanced visuals permanently.

New Skill Added on to the 3rd Mastery Node:
Every 3 seconds, when Penni attacks a monster, he performs an additional attack that will ruffle up the area in a moderately sized area [make this look like how Baby Bombers' explosions looked, but larger since there is only one explosion and has the blue with pink colour scheme that Penni's attacks have].

This attack has a chance to have its cooldown ignored with Chance to Skip Cooldown stat.

This way this bring back the fun with Baby Bombers days of Beast Tamer, while helping out Lynn's mobbing post 6th job.


For 4th Mastery Node:

All 6 remaining active skills better be on this! The skills in question are:
1: Roar
2: Earth Pulverization
3: Whirlwind
4: Sweep
5: Predator's Blow
6: Raid

Roar:
Rather than increase its damage drastically with a single cast, instead:
Reduce the cooldown at all ranks to 6 seconds and the attack area is even bigger, with a very slight damage increase every rank up.

This is a fun ability to use and would help out Lynn's mobbing a lot with a cooldown that can be used every non-Frenzy monster wave.

Earth Pulverization:
Two aspects to this:

1. This skill needs to be buffed pre-6th job by a lot so that the duration is 60 seconds and the damage of the flames is increased to 100% from 10% per attack line so that it can actually kill monsters realistically. The damage it does right now is way to low.

2. For the 6th job variation: The size of the attack is bigger and visually more impressive, and the flames afterwards are significantly larger with about 2x the width and 10x the height (it currently has almost no vertical range on the flames themselves).

Whirlwind:
Two aspects to this:

1: Baseline remade/reverted for its base version pre-6th job,: I wish this was returned to be like Hawk Mode's Fly Skill combined with a modified version of Hawk Mode's Tornado Skill.

Freely fly around and attack for up to 30 seconds (cast again to exit flight early, no key-down to use required, just press to enter and press to exit) and Penni creates a swirling whirlwind [blue with pink version of Hawk Mode's Tornado Skill] around him dealing continuous damage to nearby monsters [you and Penni are at the same location during this skill usage, Penni cannot attack by means of Peck / Beak Strike during this skill for obvious reasons, Beak Strike usage makes the whirlwind/tornado bigger and stronger during its duration].

After flight is ended, has a cooldown of 5 seconds, which would be affected by cooldown reset effects. (This would be roughly the same cooldown we had back with Beast Tamer's Fly Skill when the full 30 seconds flight was used.)

2: For the 6th job variation as it currently stands: the attack is bigger and stronger.

Sweep:
Two aspects to this:

1: Recharge time on Sweep needs to be reduced to 2 seconds from 5 seconds per charge. 5 seconds is way to long for all content that is not bossing for this kind of core movement skill.

2: For the 6th job variation: the attack is bigger and stronger with shiny new visuals, and an additional effect added that grants a significant increase to the base damage against normal monsters.

Predator's Blow:
Cooldown is reduced to 10 seconds and debuff increased to 120 seconds rather than make each individual attack way stronger, now also glows.
Debuff applies an additional up to 10% Final Damage by rank 30 for party members, on top of the base debuff.

New Attack Added:
For every target attacked by Predator's Blow will spawn in a baby wolf at that location that freely roams and attacks monsters for 30 seconds, significantly more damage against normal monsters.

This brings back to a degree the baby snow leopards that Beast Tamer used to have.

Raid:
Simply a lot bigger and stronger, with brand new and shiny visuals!