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Heroic Worlds' FD Passive and OG Reboot Monsters

StaconaStacona
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edited March 2025 in Suggestions, Feedback, and Requests
This will be three points that all go together for Heroic World improvements and create a more enjoyable play experience for everyone, especially for new players.

~ Heroic Worlds need to be brought up to at least closer to Interactive Worlds damage through the best and simplest way possible, buffing up the Heroic Worlds' Final Damage passive.

~ Reverting the Heroic Worlds' monsters back to the Original Reboot Monsters HP Values and EXP.

~ Pre-200 reverting the Character Level to Monster Level Final Damage Formula back to how it was with Reboot (Post-200 formula unchanged to how it is now).


Heroic World Final Damage Passive:

The buff would in the form of both a change and a very slight revert to how it used to work.

Here is the idea, everything stacks additively among the passive itself:

~ At character start, gain +10% Final Damage.

~ Every other level (every even number level), gain +1% Final Damage.
- This keeps on scaling for level 300 and beyond as Interactive Worlds has more % stat lines causes the +5 stat from level ups to gain more and more value compared to what Heroic Worlds can have so this Final Damage beyond level 300 will be needed.

~ Every 50 levels, gain +5% Final Damage.
- This is also needed to help keep up with Interactive Worlds' aggressive damage scaling. Plus with the Original Reboot Monsters HP values, this will allow all of the characters to kill these very strong monsters and still have the damage to kill and realistically kill bosses.

Example value when everything is added up: A level 260 character would have a total of +165% Final Damage, and at level 300 would have +190% Final Damage (this number is exactly doubling our current damage on Heroic Worlds, which is a lot closer, but still quite a bit under to what Interactive Worlds can do).


Original Reboot Monsters Return:

The Original HP Values and EXP of the Reboot Monsters was a much more enjoyable experience for leveling up across the board, but especially levels pre-200 as the game is more open and the monster spawns are very small.

NOT being able to one shot the monsters right from the start and having to really grind and progress your character to earn that one shot status was way more satisfying and fun to do.

This gave a lot more of a sense of character progression and a story to tell with your character. This helped the player really bond and connect with their character and helped them get immersed into the world rather than one shotting everything and blazing past everything with no challenges to overcome, without the game being to hard to play or frustrating to play.

The only frustrating part was Reboot World's massive lack in damage, but this can be fixed with a Heroic Worlds' Final Damage Passive buffed up.


Pre-200 Leveling Experience:

The intuitive thing to do is fight monsters near your level and not way above your level, the old Reboot Character Level to Monster Level Final Damage Formula encouraged fighting monsters near your level.

For Heroic Worlds, Character Levels 1-199 will return to how Reboot had the formula.
And for Characters Levels 200 and above, it will remain how it is currently to not interfere with bossing.

New players will do the intuitive thing and fighting monsters near your level pre-200 created a smoother and more enjoyable experience.
While things like Terra Blink and Hyper Burning not only do nothing for new players, but actively turns them away with more systems being thrown at them where they know nothing that is going on, and these things accelerate leveling to fast which makes the new player even more overwhelmed and end up quitting the game as a result.

You need to improve the experience for new and casual players baseline, something that is always available, as a way for a new and casual player to catch up to the long term players faster than what we had to go through back in the day. Basically make the game always fun and enjoyable to play and level up, fast enough for new players to catch up and slow enough for new players do not overwhelm themselves to much.

In addition, ALL Worlds should have an EXP curve reduction for pre-210 to aid in getting players into the game faster, while still needing to play the game and learn the game through experience:

~ Levels 1-100 about 50% less EXP required.
~ Levels 100-200 about 40% less EXP required.
~ Levels 200-210 about 30% less EXP required.


This will speed up the leveling experience for new and returning players to both get their first character started and help them level up their Legion and Link Skill characters faster as well. While having them feeling like they are still leveling while normal grinding and not feel like hours on a treadmill, a lot of effort without actually going anywhere.

Khaeira