Ever since I first saw the original Mo Xuan skill animations they look so good and could form an Ink Mage type of class out of this. This could be a ton of fun if implemented well.
This will be a for fun concept of an ink mage skill kit, one that is an offensive-healer.
A core aspect to this is promoting the player to always be healing with an "Ink Gauge" where when a party member only is at 100% HP, then over-healing (not 1:1) will fill this Ink Gauge granting bonuses to that specific character when the Ink Gauge reaches certain fill % values, and when fully filled will grant Final Damage that decays back to 0% and the bonus are lost when the gauge is reset back to 0%. Ink Gauge cannot be filled while the decaying process is taking place.
If ink has not filled the gauge after a set time, then the gauge starts depleting until ink starts going back into it.
Job 0:
Ink Gauge:
Passive: When you heal a party member that is at 100% HP, you start filling that character's Ink Gauge. Every 10% HP of over-healing fills 1% of that character's Ink Gauge. If that character has not gained Ink in the last 15 seconds, then it starts to rapidly decay until that character gains Ink.
If a character is filled with 100% Ink, then that character gains 25% Final Damage and the Ink Gauge starts decaying at 20% per second, losing all Ink benefits when the Ink Gauge reaches 0%. The Ink Gauge cannot be filled during this decaying process.
Always Inking:
Passive: Healing from your skills reduce the effectiveness of all anti-healing effects by 20%.
Active: Healing from your skills ignores all anti-healing effects and increases healing from your skills by 30% for 10 seconds [increases with buff duration].
Cooldown: 90 seconds.
(NOTE: Reduce the effectiveness of anti-healing by 20% means if something removes all healing by 100% now only reduces it by 80%; if the anti-heal reduces healing by 50% now only reduces by 40%, etc.)
Job 1:
Ink Brush:
Swing your brush and splash ink forward, dealing damage to up to 6 monsters and leaving behind ink on the ground for 2 seconds that heals self and party members standing on it for 5% HP every second, this healing can stack with multiple pools of ink.
Swift Stroke:
Hold Skill Key: Consume MP every second: Place your brush to the ground and move a lot faster, laying down ink as you move around that lasts for 10 seconds, healing self and party members standing on it for 10% HP every second, this healing can stack with overlapping layers of ink.
Ink Blob:
Slam your brush against the ground to leave behind a blob of ink for 10 seconds that heals self and party members standing on it for 15% HP every second and launching yourself high into the air, and if you use Ink Brush while airborne, then go soaring in the opposite direction.
Only one blob of ink can be in play at a time.
(NOTE: The duration of all ink can be increased further with Summon Duration.)
Job 2:
Ink Brush II:
Passive: Deals more damage, gains more range, and hits up to 7 monsters and ink lasts for 3 seconds.
Swift Strike:
Toggle: While active and using Swift Stroke, deal damage to monsters you pass through and significantly more damage to Normal Monsters.
Zoom Stroke:
Toggle: While active, Swift Stroke moves 50% faster.
Job 3:
Ink Brush III:
Passive: Deals more damage, gains more range, and hits up to 8 monsters and ink lasts for 4 seconds.
Ink of Zoomies:
Passive: When a character's Ink Gauge is at 25% or greater, they gain 30% increased Speed, this ignores the Speed limit, and the effectiveness of slows is reduced by 50%.
Self moves 30% faster while walking on Ink, this ignores the Speed limit. This does not affect how fast you move during Swift Stroke.
Toxic Blob:
Toggle: While active, the blob of ink from Ink Blob will now deal periodic damage to monsters that are in contact with it.
Passive: The blob of ink from Ink Blob now lasts for 30 seconds.
Job 4:
Ink Brush IV:
Passive: Gains enhanced visuals, deals more damage, gains more range, and hits up to 10 monsters and ink lasts for 5 seconds.
Swift Strike II:
Passive: Gains enhanced visuals and deals more damage. Ink from Swift Stroke now deals damage to monsters, significantly more damage against Normal Monsters.
Splatter-Splutter:
Swirl and fling your brush violently above you, flinging ink high and everywhere, with the blobs of ink dealing massive damage to struck monsters, and then falling back down to the ground covering it in ink for 15 seconds, healing self and party members standing on it for 30% HP every second.
If this skill is used again while its ink still persists, then the old ink gets removed.
Cooldown: 60 seconds.
Ink of Acid:
Passive: When a character's Ink Gauge is at 50% or greater, they gain 30% Ignore Enemy Defense.
Self gains 50% Ignore Enemy Defense.
Ink of a Broad Stroke:
Passive: When a character's Ink Gauge is at 75% of greater, they gain 45 Weapon and Magic Attack.
Self gains 10% Magic Attack and 60 Magic Attack.
Hyper Skills:
Passives:
1: Ink Brush gains +20% Damage.
2: Ink Brush gains +20% Ignore Enemy Defense.
3: Ink Brush's ink heals for 7% HP every second.
4: Swift Stroke's ink heals for 15% HP every second.
5: Swift Strike gains +40% Normal Monster Damage.
6: Zoom Stroke gains +10% movement speed.
7: When a character's Ink Gauge is at 25% or greater, grant 30% increased healing, but Ink Gauge decays 25% faster.
8: When a character's Ink Gauge is at 50% or greater, grant 5% damage reduction, including % HP attacks.
9: When a character's Ink Gauge is at 75% or greater, grant 10% Boss Damage.
Actives:
1: Permanent Ink:
For 10 seconds, all ink that gets placed down lasts for 100% longer, excluding Golden Ink.
Cooldown: 60 seconds.
2: Golden Ink:
Splash Golden Ink on both sides of you that lasts for 4 seconds, causing self and party members standing on this Golden Ink to become invincible and heal for 50% HP every second. All Ink Gauges cannot decay while standing on Golden Ink.
Cooldown: 120 seconds.
3: Blood Ink:
For 20 seconds, standing on any ink grants 10% Final Damage for self and party members.
Cooldown: 120 seconds.
Job 5:
1: Slow Dry:
All Ink Gauges decay at 50% of the rate for 20 seconds.
Self gains 90 Magic Attack for 20 seconds.
Cooldown: 60 seconds.
2: Big Brush:
Passive: When using Ink Brush, splash ink forward with a giant ink brush, dealing massive damage to up to 15 monsters and laying down ink for 5 seconds that heals self and party members standing on it for 15% HP every second.
Cooldown: 6 seconds.
3: Ink Spikes:
Spike up ink from all ink currently in play, dealing damage to struck monsters.
Cooldown: 10 seconds.
4: Dry Ink:
For the next 10 seconds, your ink can no longer heal and Ink Gauges cannot decay. Self gains 30% Final Damage for 10 seconds.
Cast Dry Ink again to end this effect early.
Cooldown: 120 seconds.