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Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
here!
Add "Decent Kishin Shoukin" & "Decent Holy Symbol"
These skills should be added as potentials and 5th job skill cores to "level the playing field" with players with 2 or more computers and players who have the OP Frenzy Totem.
Decent Kishin & HS will be far less effective as the real skill, just like how all the other decent skills are weaker than the real version of that skill.
Decent Kishin would either have the option to raise spawn count by 30% or Spawn Rate reduced to 3 seconds (I prefer the 3 seconds).
- Spawns a mini version of the Frenzy Totem.
*Totems will now have potentials, except for the Frenzy Totem.
*Decent Kishin can only be obtained through Legendary potential on all Totems.
Decent HS is much easier to dispute since HS only gives 1.5x exp, Decent HS will give 1.25x EXP.
*Decent Holy Symbol can be obtained through Legendary Potential on Earrings level 120+.
Both have 0 seconds of cooldown, like the real skills do.
Like other decent skills, these skills will be canceled out if the better version is used.
Comments
1. All Decent Skills are based off of Explorer Party Skills, so adding a Decent non-Explorer Party Skill would tarnish the tradition.
2. There's the Rune of Hordes which allows anyone to increase the max spawn count temporarily.
3. Adding Potential to Totems? Hahahahahaha, NO.
Decent Magic Crash: This version cannot cancel enemy buffs, restricts new buffs for only 10 seconds, and its cooldown is 120 seconds. Can be obtained through Unique Potential on Pendants level 70+
Decent Time Leap: This version's cooldown is 600 seconds. Can be obtained through Unique Potential on Belts level 120+
Decent Threaten: This version's enemy DEF Reduction is 15%, its debuff lasts only 40 seconds, and debuffed enemies cannot receive this debuff again for 80 seconds. Can be obtained through Legendary Potential on Eye/Face Accessories level 70+
Decent Holy Magic Shell: This version lasts only 10 seconds, blocks only up to 5 attacks, and its cooldown is 180 seconds. Can be obtained through Legendary Potential on Capes level 120+
What if instead we keep the duration of 180 seconds but only halve the current cooldown time of each skill with cooldown? (Can't be used on self or regular Time Leap, or any of Buccaneer's skills.) Can only be used on self instead of all party members which the original was abled to do.
I dislike Threaten and Magic Crash because Threaten is virtually useless in 90% of all scenarios and Magic Crash is so perfect that any alteration of the skill except for debuff blocking duration would make the skill junky.
Magic Shell is cool but would be nicer if they added Mihile's self link skill effect to the non-mihile link skill effect, which is block attacks for x seconds and a +% final damage boost but nerfed final damage and guard counts.
Would like to see Monster Magnet brought back in Decent Skill form (pulls monsters), Decent Advanced Final Attack a slim chance to deal 150% damage 2 times and can't stack with other classes with Advanced Final Attack, and Decent Wings (jumps half the height of normal wings or less.) Honorable Mention would be Decent Cosmic Upheaval (Jett) which pulls all monsters above and behind you to right in front of you. Maybe nerf AoE and instead of monsters behind you it pulls monsters above and in front of you to right in front of you and merge it with Monster Magnet xD
Let's make a "Decent" version of every single skill in the game, so we could, in effect, construct our own class from all the skills we like of all other classes.
(Provided we pay enough to cube our gear just right).
Share my 2 cents..
Potential on Totem? We asked potential for medal before.. but on totem? Dayum.