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Updated Lynn Feedback:

StaconaStacona
Reactions: 2,445
Posts: 737
Member
edited July 2025 in Suggestions, Feedback, and Requests
Overall improvements for Lynn still stands from over a year ago for what she needs, only a very few amount of things were addressed and implemented since then.

~ Focus skills always having a self-applied version so that they can always be used as support skills are the only things that have been addressed to date.


Now with an updated list of wants and needs for Lynn because I am striving for perfection for levels of fun a class can have:
It took Beast Tamer multiple years before getting any meaningful quality of life improvements and skill changes, and I don't want see this repeated with Lynn (or Sia).

[Focus]:
~ Increase the range Focus skills can be used by at least double so that Lynn can support properly on extremely large maps like in Monster Park weekly.

[Focus] Heal:
~ Let this be increased further in duration with buff duration.

Light Steps: (Horizontal Jump)
~ Let Lynn be able to use Light Leap after Light Steps for a smoother gameplay feel.

Light Leap: (Vertical Jump)
~ Let Lynn be able to use Light Steps after Light Leap for a smoother gameplay feel.
~ Increase the range of Light Leap by quite a bit to not be so short in jump height.

Sweep:
~ Reduce recharge time to 2 seconds from 5 seconds for a more pleasant experience with getting around maps and while mobbing.
~ Grant this skill the ability to deal 500% increased Final Damage against Normal Monsters.

The combination of this will allow for a fun dash around to kill monsters playstyle, allowing for a more active and enjoyable mobbing experience, in addition to a remake / revert to Whirlwind to bring back the fun we had with Beast Tamer's Hawk Mode.

Strike:
~ Add in the ability to right-click this skill in the skill window for an alternate attack mode that lets the player to use this skill like a rapid-fire key down skill, being able to freely move and jump at full speed (these types of skills are also referred to as hurricane-type skills).

Earth Pulverization:
~ Increase the damage of this skill from 10% per attack line to 100% per attack line for the summon flames portion of this skill.
~ Normal Monster Damage aspect change from 1,250% Damage to 500% Final Damage against Normal Monsters so that this skill scales better so that it can better kill late-to-end game monsters reasonably alongside the base damage increase to the flames.
~ Increase the duration from 30 seconds to 60 seconds so that it matches the duration of Erda Fountain.
~ Increase the height the flames can attack at by at least 150% and horizontal reach by at least 40% so that it can do a better job as a summon; at the very least do this for its 6th job's version.

[Focus] Support Flight:
~ Reduce the cooldown from 20 seconds to 5 seconds so that it can be reasonably used within boss fights and be useful.

Support Flight:
~ Reduce the cooldown from 30 seconds to 8 seconds so that it can reliably be used to save the party from harm with good timing and positioning (or cause the party to die out, some people like seeing the world burn...).

The utility of these skills are very unique and cool. So greatly reduce the cooldowns to at least down to these lowered values so that Lynn can shine in her uniqueness some more and as a support to really help her party survive these grueling boss fights!

Purify:
~ Let this be increased further in duration with buff duration.

Nature's Providence:
~ Add on grants +1 Attack Speed and Bonus Attack Speed effect to Lynn and Party Members.
~ Add on grants +30% Bonus EXP to Lynn and Party Members.

Nature's Providence Boost:
~ Increase the Item Drop Rate from 10% to 20%.

This is to partially restore what Cat Mode used to give for utility buffs.

Whirlwind:
Remake / Revert:
~ Causes Penni to swoop in, pick up Lynn, and grants them full speed free movement flight for up to 30 seconds; use the skill again to end flight early.
~ While flying, Peck gets transformed into a rapid-fire Whirlwind constantly around Lynn and Penni, dealing damage to monsters that make contact with the Whirlwind.

~ Cooldown reduced to 5 seconds and begins after the flight ends.

This is a combination of Beast Tamer's Hawk Mode's Fly and Tornado Flight skills, except instead of flying still and moving a tornado around, you move Lynn around and the Tornado matches that movement.

These were very important skills for Beast Tamer which made their mobbing and bossing so incredibly fun to play as that also made the class gameplay unique.

This was the same max duration of Fly and roughly the same downtime as well if it had a regular cooldown mechanic. While the Whirlwind's damage should be toned down from Tornado Flight to properly match roughly the equivalent damage of Peck and Beak Strike (while Beak Strike is active).


Mother Nature's Touch:
~ Let this be increased further in duration with buff duration.

[Focus] Heal Boost:
~ Grant this the ability to boost the healing power for [Resonate] Heal as well, even if it is half the boost of [Focus] Heal's boost.

[Focus] Forest Protection:
~ Increase the size of the barrier by at least 50% to make it more usable in the chaos of a boss fight.
~ Make the barrier be a full circle to help relieve the issue of when this skill was used when the Focal Target was in mid air for it does not become a dead skill.

~ Increase the damage reduction from 30% to 40%; Resonate from 20% to 25%.
~ Decrease the Cooldown to 30 seconds; duration decrease to 10 seconds as a result.

~ Death prevention effect make it apply as a 30 seconds buff to Lynn and Party Members that came in contact with the barrier; if the death prevention effect occurs, then the same target cannot receive the effect for 300 seconds.

HEXA [Focus] Forest Protection:
~ Increase the size of the barrier by at least 50% to make it more usable in the chaos of a boss fight.
~ Make the barrier be a full circle to help relieve the issue of when this skill was used when the Focal Target was in mid air for it does not become a dead skill.

~ With the base skill changes, instead of reducing the skill's cooldown (from 30 seconds) change to grants Lynn and Party Members inside of the barrier 21-50% (based on skill rank) increased healing from Lynn. Death prevention's cooldown can still be decreased with skill rank.

~ Death prevention's newly added buff duration increases to 31-60 seconds based on skill rank.

This skill is still currently hot garbage by a lot and this would make it more in line to where Beast Tamer's Cat Mode's Champ Charge's effect did with the tree summon in duration, cooldown, and damage reduction strength - minus the damage and healing the tree also provided.

The death prevention effect applying as a buff is so that it can actually get used because right now it is completely useless needing to stand in the barrier while the barrier is fully active for it to work.


Power of Destiny:
~ Adjust and improve this skill by changing how it works and increase its power to make it more exciting and not suck.
~ Effect now always apply all of the different stats [weapon / magic attack, all stat, boss damage, normal monster damage, and ignore enemy defense] at the same time with a duration of 60 seconds and cooldown of 120 seconds.
~ Selecting a colour will cause that colour to apply to the entire party as well, granting Lynn, Mo Xuan, and future Jianghu classes something exciting to offer for party play; while the caster gets the benefits of all the effects at the same time.

Nature's Grace:
~ Reduce the cooldown from 180 seconds to 120 seconds (duration remains at 30 seconds) to be more reliable and consistent at protecting and keeping the party alive.
~ Add on a function that while this buff persists, all healing from Lynn will ignore anti-healing effects on targets inflicted by Nature's Grace so that Lynn can always perform as a healer no matter the situation or boss fight, and so that this skill can always provide its over-healing shield.

Missing Skills for HEXA Matrix:
~ Lynn better still be getting all of her attacking skills added to the HEXA Mastery Nodes in the future being Roar, Earth Pulverization, Sweep, Whirlwind, and Predator's Blow are yet to be mastered.
~ It will also be cool if HEXA Purify was added to Mastery 4 in the future with increased duration based on skill rank, increased amount of purifying effects it can provide on a target based on key skill ranks, and a new utility effect for Lynn and party members like immunity from being knocked back by any effect a certain amount of time per cast while the buff lasts.