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Gollux: QoL and Update:

StaconaStacona
Reactions: 2,445
Posts: 733
Member
edited August 2025 in Suggestions, Feedback, and Requests
A Gollux update would be nice, but I will be more specific on things.


First thing, Gollux Shop updated so that the sell limit is increased from 1 per week to unlimited (as long as you have the coins of course).

This will be a huge quality of life feature so that when a starforce event occurs, we can just buy backups from the shop based on how many coins we have accumulated rather than have to plan weeks and months ahead of time when trying to push our Superior Equipment.

Yes, I know about the upcoming alternative repair system, but the base way should still be improved as well.


Second thing, removal of keys to enter Gollux and instead he can be entered an infinite amount of times.

Once Gollux has been cleared, he can no longer be entered.

Both of these things will be a huge quality of life feature for Gollux that players will love to have implemented!


Third thing, change the icons to all of the Gollux equipment to have the gem colour match the colour of that particular equipment.

For example, instead of all the gems on the equipment icon / equipment itself to be purple, you instead make the gem green for Superior, blue for Reinforced, etc. This way it makes it easier to spot and know what equipment is what instead of only having a faint glow indicating what equipment is what at a glance.

Small quality of life feature that will go a long way.



Introduction to a harder and weekly version of Gollux that is Chaos Gollux.

~ Chaos Gollux will follow the same 4-difficulty rules of regular daily Gollux, but is a weekly where he will have his own boss crystal with the sell value based on what difficulty of Chaos Gollux was killed. All difficulties are of course a lot harder than regular daily Gollux.

~ Chaos Gollux and regular daily Gollux DO NOT share the same clears, so both can be cleared in the same day.

~ Chaos Gollux can drop Superior Equipment for all difficulties, the harder the difficulty, the higher the chance of the drop to occur. Hard Chaos Gollux and Hell Chaos Gollux can drop any and/or all 4 pieces of Superior Equipment (Belt, Ring, Earring, and Pendent), rather than only the Belt and/or Earring.

~ Hell Chaos Gollux only can drop a new 5th Superior Item which will be a Pottable Badge that can be starforced and introduce a 5-set bonus to the Superior Equipment Set with it.
This will be a good way to re-introduce pottable badges back into GMS.


With Chaos Gollux comes Extreme Gollux!

~ Extreme Gollux will be a weekly that can only be entered a maximum party size of 2 players (so can only be done solo or duo) that is a lot harder than Hell Chaos Gollux and shares its weekly clear with Chaos Gollux.
- Extreme Gollux will be roughly a similar difficulty as Extreme Lotus, with a similar sell value boss crystal to match.

~ Extreme Gollux only has one difficulty option and a new rule for it where ALL body parts must be defeated first before you are allowed to enter the head for the main boss fight!

~ All of the main 4 Superior Equipment are guaranteed to drop with a successful clear. The new Pottable Badge Superior Equipment has a much higher chance to drop as well.

~ Extreme Gollux will also drop a new type of coin, in addition to all current Gollux coins, that allows you to purchase the Badge from the Gollux Shop directly after you have enough of the coins (as well as other goodies).

~ Extreme Gollux will have a chance to drop a new item that lets you upgrade your Superior Equipment, including the Badge, to a higher level at a chance outcome. This item would also be available in the Gollux Shop using the Extreme Gollux Coins.

- Example: This item will let you upgrade the level of your Superior Equipment it was used on from 150 to 200, which increases its potential tier, star force tier, and flame tier to that new level, but at a 10% chance of success with a mesos fee.

--- You can use this item again on an upgraded level 200 Superior equipment to level it to 250 as its final destination, but this time at a 5% chance of success and an even steeper mesos fee per attempt.

: To Clarify, each of these upgrade items get consumed whether they succeed or fail.


This would be nice to have Gollux keep remaining relevant with having an end game chase item and upgrade feature to go after.

But the big thing to take away here is the quality of life improvements within the first chunk to implement just to help smooth out the game and make things more pleasant for players.