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Golden Octopus Success% recalibration..its rly bad

RedRavenRedRaven
Reactions: 1,495
Posts: 398
Member
edited September 25 in Suggestions, Feedback, and Requests
currently reaching lvl 7 take roughly 3-4 hours of grind(thats way too much)
lvl 8 is estimated to take 20 hours of grind...and lvl 9 80 hours of grind on average
....could you change the odds to the following Success Rate % to be more realistic ? no one gonna play 10 hours per day every day :S

70%----> 91%
55%---->77%
40%---->65%
30.7%---->52%
20.5%---->38%...1% Fled
15.3%---->26%...2% Fled
10%---->17%...3% Fled

the last 2 levels grant huge rewards but pretty much impossible to get them...at least leave a tiny realistic chance for it to happen
  1. who would like these rates change ?3 votes
    1. i do ! plz, rework those gross rates, gimme that suggestion
       67% (2 votes)
    2. nah, lets keep the spirit of absurd gambling
       0% (0 votes)
    3. can we have lower success rate but 0% drop chance ?
       33% (1 vote)

Comments

  • StaconaStacona
    Reactions: 2,395
    Posts: 680
    Member
    edited September 26
    Success Rate is fine, just remove drop on failure.
  • RedRavenRedRaven
    Reactions: 1,495
    Posts: 398
    Member
    edited September 26
    if they remove the drop chance they can keep the success rates as is....
    if not they need to increase the rates to approximetly what i suggested to be realistic...lvl 9 still remain a fairly big gamble but lvl 8 should be more accessible for a decent a rewards for the time invest

    the fled chance should also be change regardless of the approach they take