This is a concept that is a warrior class where it is about very low damage, but creates the feelings of being near-immortal, creating a baby mode experience to breeze through experience not through damage, but grinding it out to eventually get enough damage to clear in time.
Class Type: Warrior
Main Weapon: Great Shield
Secondary Weapon: Gauntlets or can use Shields.
Main Stat: HP
Secondary Stat: HP
Damage: Ranges between Very Low to High
Mobility: Very Low
Supportive Capability: Moderate
Difficulty: Baby Mode | Ranges between 0/10 as the skill floor and 7/10 for the skill ceiling.
Defense: Over 9,000!
NOTE: This job has very unique movement!
NOTE: All poison damage can execute monsters.
JOB 0:
Star Force Conversion:
Passive: Gain extra damage based on your current star force.
Unbreakable Defense:
Passive: Permanently gain Damage Reduction, including from % HP attacks, equal to 10% +1% per 100 ATT, up to 80% [up to 90% total].
Freedom from Stupidity!:
Passive: Boss fights that do not have death counts, self and party members are immune from losing if the condition is not met. Only lose conditions are dying or running out of time.
In boss fights that do not have death counts, party members deal -20% Final Damage less damage.
(So Kaling, Limbo, and Baldrix, and similar bosses. Stuff like this is not fun and this would create an opt out way to not have to deal with it - if a job like this feels mandatory to party with for these bosses then that is the sign that no one want to deal with these weird mechanics.)
JOB 1:
Poisonous Meditation:
Hold: Plant your great shield to become immobile and unmovable, healing self for 10% HP every second and leaving behind a poisonous cloud around you that grows over time, poisoning struck monsters to take damage every 0.25 second for the next 3 seconds.
This applies as the poison attribute.
Shield Flip:
Bash your great shield into the ground to launch yourself into the air. This can only be used while on the ground.
Shield Slide:
Hold: Ride on the back of your great shield to move forward, slowing down over time.
The higher you are in the air the further you move forward as you are falling back down and the faster your initial momentum is when you land back to the ground to slide further while riding your shield.
JOB 2:
Poison Slide:
Passive: Poisonous Meditation deals more damage and the poison lasts for 5 seconds on targets.
Toggle: While active, your Shield Slide leaves behind pools of poison on the ground for 30 seconds, applying a different poison to struck monsters for 5 seconds, dealing damage every second.
This applies as the poison attribute.
Protector's Stance:
Passive: Self is able to gain up to +60% HP as a Shield for every party member there is, excluding self, up to 300% HP.
Hold: Plant your great shield to become immobile and unmovable, recovering 20% HP as a shield every second and creating a protective zone around you causing party members within to take 5% +1% per 200 ATT less damage, including from % HP attacks, up to 40% [up to 45% total] and redirecting the damage they would have taken back to self.
All poison damage is amplified by 30% while using Protector's Stance.
JOB 3:
Poisonous Meditation II:
Passive: Deals more damage and the poison lasts for 7 seconds on targets.
Poison Slide deals more damage.
Shield March:
Hold: Firmly hold your great shield and march forward, dealing damage and knocking back struck monsters, you are unmovable while marching. If you collide with a boss monster, then it is stunned for 5 seconds instead, this can occur once every 30 seconds.
If Poison Slide is active, then Shield March will leave behind pools of poison on the ground.
Unmovable Fortress:
Create a castle for 15 seconds, self and party members within its domain are immune to all abnormal status effects.
Cooldown: 60 seconds.
JOB 4:
Royal Poison:
Passive: Poisonous Meditation deals more damage, its poison cloud grows faster, and struck monsters are poisoned for 9 seconds.
Poison Slide deals more damage.
Hold: Plant your great shield to become immobile and unmovable, causing a poisonous stream to run along the ground forward, upon release of the skill key will summon forth a mighty poison dragon to burst up and very high, dealing damage to struck monsters and poisoning them for 15 seconds to deal damage every 0.5 second.
Cooldown: 3 seconds, applies after the dragon is summoned.
This applies as the poison attribute.
Corrosive Defense:
Passive: Every unique poison applied by you will reduce the defense of inflicted monsters by 12%, up to 60%.
HYPER SKILLS:
PASSIVES:
1: All poisons gain +20% Damage.
2: All poisons gain +20% Boss Damage.
3: All poisons gain +2 seconds in duration.
4: Protector's Stance grants 10% damage reduction to self while active, including from % HP attacks.
5: Protector's Stance recovers +5% HP more shield.
6: Protector's Stance amplifies poisons by an additional +10%.
7: Gain +5% Attack per unique poison applied to at least one monster, up to 25%.
8: 30% of healing from Poisonous Meditation ignores anti-healing effects.
9: Shield March moves 20% faster.
ACTIVES:
1: Venomous Hydra:
Launch forward a massive three headed poisonous hydra, dealing massive damage to up to 15 monsters and causing all current poisons on the target to deal 100% increased Final Damage.
This applies as the poison attribute.
Cooldown: 30 seconds.
2: Heroic Vanish:
Vanish and teleport to either the nearest party member or Poison Hawk. This cannot be used if there is no viable target in play.
Cooldown: 3 seconds.
3: Venomous Shout:
Stun all monsters within the map for 15 seconds, including boss monsters, the same target can be stunned once every 90 seconds.
Cooldown: 120 seconds.
JOB 5:
1: Poison Hawk:
Fly out a large poison hawk forward, dealing damage and applying a poison to struck monsters for 3 seconds, dealing damage every 0.1 second.
The applies as the poison attribute.
Cooldown: 3 seconds.
2: Grand Shield:
Massively enlarge your great shield, causing it to become the Grand Shield and slammed into the ground, making you immobile, immovable, and unable to perform other actions to make self and nearby party members to become invincible for up to 10 seconds. Party members deal -10% Final Damage less damage while invincible.
Cast this again to end the effect early.
Cooldown: 90 seconds.
3: Shield Bash:
Bash your shield forward, dealing damage and massively knocking back struck monsters. Boss monsters that able to move are knocked back substantially instead and are dealt damage.
Cooldown: 10 seconds.
4: Poisonous Shield:
Toggle: When a monster is damaged by a direct shield skill, they are poisoned for 10 seconds which deals damage every 0.33 second. If the monster was knocked back, then this poison deals 400% increased Final Damage for the next 1 second.
This applies as the poison attribute.