[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.264 - Every Little Thing Every Precious Thing patch notes here!
If this is your first visit, be sure to check out the Forums Code of Conduct: https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts

Suggestion: Old School MapleStory (OSMS)

AchnologniaAchnolognia
Reactions: 1,080
Posts: 38
Member
edited October 2025 in Suggestions, Feedback, and Requests
With the release of Old School MapleStory (OSMS), many veteran and retired players will return. My main concern revolves around the current generation of players. There is no incentive for current MapleStory players to play OSMS.

I would like to suggest introducing some form of incentive for the current player base to try Old School MapleStory as well. For example, rewards for reaching certain milestones in OSMS could grant rewards in modern MapleStory.

An insane request would be a Legion Block that gives Magic and Normal Att% per milestone. However, I am no game designer. If you decide to keep both worlds separated, that's fine. I just won't be incentivized to play it.
  1. Would you play Old School MapleStory if it offered no rewards in Modern MapleStory?2 votes
    1. Yes
       50% (1 vote)
    2. No
       50% (1 vote)

Comments

  • FuhreakFuhreak
    Reactions: 7,965
    Posts: 1,756
    Member, Private Tester
    edited October 2025
    There is already too much to do in maple and the game practically requires you to throw your entire life away if you want to be able to access all the content.
    Not even talking "optional" content, but content that should be core to the game, such as the story is completely out of reach to the average player.
    If you force players into it then it will be full of people who don't actually care about OSMS and will simply play it long enough to get what they actually want out of it.
    That will create a toxic group of players who don't care about OSMS or what is best for it, simply whatever allows them to play less of it since they don't want to play it in the first place.
    This will hurt data collection on OSMS, suggestions regarding it, give false perceptions on what kind of player wants OSMS, etc.

    Think of collectables in fast food or cereal. All it does is bring in people who don't care about the actual product, they are only there for the collectable.
    The people that came in for the collectable don't stick around and all they do is give the product a bad image by being obnoxious.
    For the sake of both versions, this should be avoided at all costs imo.
    You wouldn't want to force Heroic/Interactive players to play both server types.
    Players picked what version for a reason and forcing them to play something they didn't ask for drags down their experience and the experience of those who interact with them.
    Krazy
  • Neocity_Traveler8Neocity_Traveler8
    Reactions: 600
    Posts: 17
    Member
    edited October 2025
    Not a bad idea to do some cross promoting between games. Something small and easy to obtain a passive buff probably would be fine.
  • iBundanceiBundance
    Reactions: 1,335
    Posts: 272
    Member
    edited November 2025
    I think Qol changes to the old school server such as faster travel to certain maps might be nice. I dont know if the Boss HP is gonna be easier to deal with not looking for ward to 30+ minute boss runs