QoL
Ciders - make them Stackables and increase duration to 8 mins
Ciders - make some Black Cider to boost M-ATT (counterpart to ATT ones)...thats long overdue....also sold from the same Showa Town NPC as regular Ciders
Exp & Drop Rate items Bags (Exp Buffs Items & Drop Rate items only)
DPS Buffs Bags (All items meant to power up the characters dmg goes in it)
Potion Bags ( Power Elixir, All Cures, etc that server to heal or cure debuffs from the characters goes in it
Familiars
add a badge for
Vanishing Journey & Reverse City, Chu Chu & Yum Yum, Lachelein, Arcanna & Sellas regions..that way it feel more complete
increase Seruf Fam Card drop rate by 100-200%......1/5000??? is quite extreme
also increase certain monsters with limited spawn drop rate for their Fam Cards(between 1/300 and 1/1600 depending on frequency
i made a list bellow to what i think would be reasonnable for each of them
Victoria Island
Mushmom; 1/230, Blue Mushmom: 1/240, Stumpy: 1/250, Snack Bar: 1/265
Orbis&El Nath
Eliza(1/280),Snow Witch(1/300), Nyalmo(Snowman)(1/380), Lich(1/390)
Nihal Desert
Deo: untouched since he got double spawns
D.Roy(1/400), Rurumo(1/400), Chimera(1/420), Security Camera(1/420)
former Nihal Desert
Deet & Roy(1/40)...only rly farmable from Zero mirror world now :S(40 isn't a typo,
Ludibrium
Timer(1/400)
Herbs Town&Mu Long
Master Dummy(1/410), Tae Roon(1/420), King Sage Cat(1/440), Giant Centipede(1/410)
Leafre
Leviathan(1/340), Griffey(1/365), Manon(1/365)
Blood Harp(1/100)....extremely limited spawn currently(only 2 per map, alternatively 6 from repeating Zero Stage entrance map)
Temple of Time
Dodo(1/430), Lilynouch(1/430), Lyka(1/430)
Ninja Castle
False Damyo(1/30, he's a pain to farm already :S)
False Daimyo(make it drop from real Damyo if thats not the case),..having to wait 10 mins to engage with the fake is obnoxious on top of making the drops worse
Showa Town
Yakusa Boss(1/25)
Yakusa Underboss(1/30)
Yakuza Executive(1/40)
Henesys Ruins
Mihile, Irena, Oz, Eckart, Hawkeye-->1/20
waiting on Cygnus to spawn them is nasty enough :S....let alone all 5 at once
Riena Straight
Demolishizer(1/100)
Commerci
Blood Pirate Swabby(1/150)....very limited spawns and if complete the few quests with it its over
Blood Pirate Lookout(1/80)....very limited spawns and if complete the SOLE quest with it its over
Mushroom Kingdom
Black Viking: 1/100....Note: for wtv reason my Khali can no longer enter the map since a few patches ago(forgot to report it)
Dragon Badge(can fight them a maximum of 10 time a day, mixmatch of any, Example, 5 Alana, 2 Wukong, 1 Wukong, 2 Red Tiger(thats 10))
Alan, Bonsun, Wukong, Sondal, Gold Dragon, Red Tiger--->1/25
Tyrant badge(PQ mobs)
1/600 Hoblin Hector, Elite Hoblin, Elite Green Goblin
1/200 Ferocious Hoblin
1/20: Rex
PQ Bosses(with how little ppl are willing to run party quests these days, i think they deserve a mega increase
King Slime(1/20)....DR% make odds highter
Frankenroid(1/20)....DR% make odds highter
Papa Pixie(1/20)....DR% make odds highter
Alishar(1/20)
Super Charged Poison Golem(1/20)
Lord Pirate (1/20)
add a shop to purchase fam cards from mobs that no longer exist to drop them(the current rng option is like 1//5000+ monsters and cost a fair bit of fam coins)..basicly near impossible to get
Ellinia Badge: Malady
Beach Badge: Lorang, Tortie, Clang
Exorcist Badge: Zeno, King Centipede, Master Hoblin, Master Harp, Kentaurus King, Coco, Lord Skeleton, Pixiemom, Queen pepe, Toy Black knight,
Cursed Badge: ALL of them, the gollux area with the ones dropping the fam no longer exist
Lotus Fam: no longer drop since the revamp
P-No Legendary Fam: from 1/500,000 to 1/400(only 1 copy of her can be use per character on Heroic Worlds)
EDIT:
added Sellas to the list(forgot it),
areas i forgotten to list: Savage Terminal(high lvl mobs), Fox Tree Point
Quick NOTE: the 2 Likes are pre-edit and may or may not apply to the bellow new ideas & suggestion
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base on someone request bellow i'd like to suggest some new fams & badges base on their tutorial areas
(since most of the older classes dont have start up area mobs, i will clump together those that do have 1)
the rates suggested are base on the difficulty and limitation of the mobs/area
Areas that can't be return to at a later point will have a drop rate of 1/50 as it will never benefit from drop rate%
Quest Mobs will have a drop rate of 1/20 to not make them too obnoxious
such as
Velderoth, Treglow, Victor, Dark Obsidian, Moving Practice Robot, Tainted Practice Robot
Hazard' Vile Crony, Though-looking Hyuk, Cheeky Myung, Licky-lips Yeol,
....can't remember if some monks of AB&Kaiser tutorial become inacessible after quests
if someone know leave a comment bellow
yes i know Velderoth, Treglow and Victor aren't tutorial mobs but still worth adding them
Anima badge(collect Familiars from all mobs from Hoyoung, Lara and Len starting areas)
Cheong-Woon(1/150), Narin(1/150), Vallora(1/150)
Anima Badge Effect +5 Speed & 5 Max Speed
Nova badge(collect familiar from all mobs from Kaiser, Angelic Buster, Kain starting areas, Cadena starting area
Eliseum, Pantheon(1/150),Toolen city mobs(1/150), as well as Savage Terminal Low lvl mobs(1/150)
Nova Badge Effect: Mesos Gain + 2%, +2 All Stats
Flora badge(Khali, Adele, Ark, Illium)...Illium starting area can't benefit from drop rate nor can be accessed once left
Verdel(1/150), Erimos(1/150), Ristonia(1/150), Sanctuary(1/50)
Flora Badge Effect: +5 Max Speed, Mesos Gain +2%
Constellation badge(Sia, Erel, IEL, ???)
(once Erel, IEL, and??? the other 2 ??? are released)
could be pre-release as a lock badge as a teaser :P
Constellation badge effect: +3% Drop Rate
Older Classes(Mihile, Cannoneer, Dual Blade, Shade)
Field Mouse, Wild Pig, Glutinous Rice Sparrow, Starfish, Shadow Dual Blade, Giant Shadow Blade,
Puppetree, Puppetree 2, Puppetree 3,(All of the Vulpes mobs)
Badge effect +2% Drop Rate + Str & Luk +5
Sengoku badge(Kanna & Hayato)
Momijigaoka
Badge Effect: +1% Str&Int, + Summon duration +5%
Jianghu badge(Lynn, Mo Xuan)
Xuanshan, Eternal Forest
Badge Effect: +1% Magic Attack, +3 Speed
Distortion badge((Kinesis, Zero)
Badge Effect: +1% Crit damage, Summons Duration +5%
mobs from Zero area only
if i remember each of the Zero mobs spawn rate accuratly then these rates should do
Horus(1/200)
Pharaoh(1/125)
Mummy Advisor(1/200)
Kentaurus King: not sure how many time you can kill it per day...so not giving it a rating
Giant Blackheart: 1/80(can only kill 6 maximum per day anyway)
for Kinesis mobs
1/25 for every Troublemakers
1/80 for hard Rocker
1/100 for True Rocker & ALL Motes
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others areas to consider.....
some which are probably NOT A GOOD idea to make a badge for, so probably leave it to Fams only(Tangyoon//Xerces PQ//Tower of Oz)
Tangyoon PQ Mobs...dont make a badge out of that 1,its more for funny cosmetic fam
Xerces PQ mobs...dont make a badge out of that 1, keep it at cute cosmetic fam to own
Pattern Ruins
Badge Effect: +5 Max Speed, 1% All Stats
Note
Brazier Boss: 1/8 chance for his fam to drop(dropping and restarting the quest for it is obnoxious enough)
Ellinel Fairy Academy
Badge Effect: +3% Buff Duration, + 50 HP
Gold Beach
Badge Effect: 2% Mesos Gain + 2% Drop Rate
region exclusive maps(Masteria, Zipangu,Jianghu)
and 1 that may be a little overboard
Tower of Oz Badge(special badge due to how brutal it be to acquire)
Badge Effect: 6% ignore Defense, Damage +2%
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also yes i'am aware that badges values usually range between 1-3 but some stats feel a little too little if sticking to those values
among the new stats on the badges, the cap for each is to ensure its not gonna be overpowered
Crit Damage(cap at 1%)
Max Speed(cap at 20)
+Speed(cap at 15)
Summon Duration(cap at 10%)
Buff Duration(cap at 9%)
Drop Rate(cap at 10%)
Meos Gains(cap at 10%)
i did think of a -1 sec cooldown badge but i scraped that idea, it would of been way too strong, at least i think so
1% Crit Dmg badge is probably too much as well so i'am expecting a fair bit of no-no-no, but i want to see you guys opinion about it first
also was considering updating some older badges stats to reflect current player in-game progress
these change will be good for 1-200, but 200+ characters with 17 stars gear these will drop in power compare to % stats badge
+speed will do nothing once your shoes are 17+ stars, but perma beginner and rly low lvl chars will certainly enjoy it
Speed +1--->5
Jump +1--->5
HP +5--->+30
HP +10-->+50
New--->HP +100
Defense 5--->40
new--->Defense +5% Defense
Main Stat +2---> +10
All Stats +1---> + 7
ATT & M-ATT +2--->+3
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if you like the edit additions lemme know, if you dislike some let your thoughts be known

Comments
Also, can we please have all mobs drop familiar cards like the Rowdy Rabbit in Mo Xuan's starting area? They're so cute but there's no source to obtain the familiar for aesthetics. I was really hoping that the familiar revamp would finally allow us to anvil appearances, but I'm disappointed that we still can't.
These are some really cute familiars I would like to use an anvil on. Most arcane river and grandis familiars are too big and ugly so I want to transform them into something cuter.
https://maplestorywiki.net/w/Rowdy_Rabbit
https://maplestorywiki.net/w/Flower_Field_Bunny
https://maplestorywiki.net/w/Caterpillar
Regarding storage, I would love Storage Tabs in the Storage Menu at the Storage Keeper. Similar to how Path of Exile manages its storage, I believe an option should be purchasable for additional storage for specific items, Crafting Materials, Monster Park Boxes, Familiar Cards, Soul Shards, Chairs, Housing Consumables and Guild Blueprints.
I am conflicted on the EXP / Wealth and Drop Coupons. Yes and no. I don't see any benefit in having a separate storage for them unless they remove the time expiration from the game. To which I would say, “PLEASE NEXON.” Why can I not define my own times to grind? I don't want to be forced to grind 40 hours in a specific time window. I have more time during the holidays and less outside of them. Let me hoard those coupons for when I have more time.