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My Home: Customized Battlefield

StaconaStacona
Reactions: 2,405
Posts: 688
Member
edited January 18 in Suggestions, Feedback, and Requests
What if you could make your own custom battlefield to train on?

This would be where you can pick the map layout, the background theme and theme of the platforms, the background music, and not just place what monsters to place down, but what the monsters give upon killing it and where to place each monster!

This would be really fun to have a personalized training ground to help the casual players progress their character(s) in a more time efficient manner every day.

The Details:

~ There will be Small, Medium, Large, and Massive map sizes to choose from.
> There will be three (3) different layouts of each size, for a total of twelve (12) different map layouts to choose from.

> Each size will have the "Flat and Boring" style for the ground and platforms, offering the least amount of total monster spawn locations.
> Each size will have the "Standard" style for the ground and platforms, what you would typically see for most maps in Grandis, offering a moderate amount of total monster spawn locations.
> Each size will have the "Get Creative and Crazy" style offering a very fun and unique layout for the ground and platforms, some will say it is very unideal, offering the largest amount of monster spawn locations.

> Small maps can have up to 12/16/20 monsters at a time (these are the spawn locations as well), depending on the style.
> Medium maps can have up to 20/25/30 monsters at a time (these are the spawn locations as well), depending on the style.
> Large maps can have up to 30/40/50 monsters at a time (these are the spawn locations as well), depending on the style.
> Massive maps can have up to 60/80/99 monsters at a time (these are the spawn locations as well), depending on the style.

~ There will be four (4) types of monsters you can choose from, completely original for Home Training Ground, of Experience, Mesos, Progression, or Jackpot.

> Spawn locations are already set depending on the Map Size and Map Style.

> Each spawn location you can select what type of monster will spawn there individually. This means, the player can choose to have all of the same type of monster on the entire map or have a mix of monster types either condensed in locations or spread out randomly by the player. Exception being that Jackpot cannot exceed more than 10% of the total spawn locations and Jackpot cannot be place right next to another Jackpot spawn location.

> Home Monsters will scale based on the character's current level and will have greatly dialed up HP values than to regular monsters.
> Home Monsters are also immune to all multipliers and only have static values based on their level, excluding that they will be affected by Heroic World's Mesos Multiplier, Event EXP, and Event Drop Rate.

> For the first 1,000 Home Monsters killed in a day per character the monsters will supply their full amount, afterwards they will only supply one-tenth of their full amount.
:For Mesos type, after 1,000 Home Monsters are killed per day per world, afterwards they will provide one-tenth of the mesos they would normally offer.
:For Progression type, all drops are Untradable and Non-Transferable, allowing for each character to have 1,000 monster per day of increased rates.
:For Jackpot type, it will always give its maximum amount no matter how many Home Monsters are killed in a day.

> Experience type will offer 50x the EXP of Grandis Monsters based on the Monster's Level. They only provide EXP.
> Mesos type will offer 50x the Mesos based on the Monster's Level. They only provide Mesos.
> Progression type will offer Nodestones, Sol Erda Fragments, Sol Erda Energy, Honour EXP, Spell Traces, Symbol Selectors (5:1 Arcane/Sacred), and Droplets (both can drop) at 50x the regular drop rate. They only provide these types of drops.
> Jackpot type will offer All of the Above at 99x the amount of EXP, Mesos, and Progression Drops based on the Monster's Level!

> Jackpot type has special rules:
:It has a 10% chance to spawn after every 100+ Home Monsters are killed.
:It has no daily limit for spawns.
:It always gives its maximum rewards no matter how many monsters were killed.
:It cannot be placed right next to another Jackpot type spawn location.
:There cannot be more than 10% (rounded down) of Jackpot spawn locations based on the total amount of monster spawn locations.

~Aesthetic map customization:

> You will be able to choose what map theme you want out of the available list. With updates to add more themes in future patches.
:This will change the look of the platforms and ground, and the look of the background art.

> You will be able to choose what background music to play based on the available list. With updates to add more music to choose from in future patches.