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Check out the v.266 - The Sengoku Warrior Reawakening patch notes
here!
Reboot Monsters Return + Heroic FD Passive:
These two aspects go together, but it is something to help Heroic Worlds out quite a bit and close the gap between Interactive and Heroic progression and damage gap difference, which is currently very large.
It is more importantly to help the game really grow again, at least for Heroic Worlds, by doing something that makes the game much more enjoyable to play all of the time and help new and returning players get into the game easier with a more enjoyable time and a smoother character progression path.
Return of the Original Reboot Monsters for Heroic Worlds:
Return the Original HP and EXP values of the Original Reboot Monsters for Heroic Worlds for all monsters, including those that were previously missed that were in non-KMS areas like Mushroom Shrine areas, New Leaf City areas, Commerci areas, and other non-KMS areas.
With this, partially revert to the old Reboot Character Level to Monster Level Final Damage Modifier for Character Levels 1-199, while Character Levels 200+ will remain with the current formula.
This helped make the game more intuitive for new players by discouraging fighting monsters above the character level and to get players to fight monsters near your character level. This created for a much smoother play experience and made for a leveling bonding journey with your character to level 200.
These monsters were a lot more fun and engaging to grind on, and really gave a reason to get stronger and feel your character get stronger from instead of 20+ shotting a monster to eventually earning that 1 shot monster status by making your character strong enough to do so!
There is no sense of character progression just immediately 1 shotting all of these super weak Interactive monsters. And for players that want to fight weak monsters in large quantities (because of Frenzy Totem), then they can play on Interactive Worlds for that experience.
Increase and Change the Final Damage Passive for Heroic Worlds:
Two reasons for this:
1. Helps kill the significantly tankier monsters that were in Reboot and should return back to Heroic.
2. Helps close the very wide damage difference gap between Heroic and Interactive Worlds to only be slightly weaker than Interactive not extremely weak.
New Final Damage Passive:
+10% Final Damage at base.
+1% Final Damage every 2 levels. This will scale beyond level 300 as well.
+5% Final Damage every 50 levels. This will scale beyond level 300 as well.
At level 300, this would be 190% Final Damage, exactly doubling Heroic World's current damage, which is still behind Interactive, but the goal is to close the gap and not to equalize or exceed interactive's damage.
The reason for the a gradual increase of Final Damage is to keep up with the ever increasing HP values of the much tankier monsters, but to also enjoy the journey and character progression more and make each level (or each every other level in this case) more exciting to look forward to with an additive stacking Final Damage passive being increased.
And the scaling needs to keep going past level 300 because Interactive Worlds benefit more from stat level ups than Heroic Worlds benefit, so the extra Final Damage is to make the benefit less so by keeping up Heroic World damage better with a constant scaling Final Damage passive.
Final Damage because every class equally benefits the same amount because it is a true value.
Back when this was just Damage % it threw off the balance to an extreme amount because every class has different values of Damage %, so some classes did no damage that had high Damage % and the low Damage % classes were way stronger compared to the other classes in Reboot. Final Damage passive fixed this to make all the classes equal to their intended balance.
Comments
While I don’t mind the additional FD for Heroic, it’s definitely welcome, I can't help but wonder if its too much.
Suggested Final Damage Passive by Stacona:
+10% Final Damage at base
+150% Final Damage at level 300 (1% every 2 levels)
+30% Final Damage at level 300 (5% every 50 levels)
That brings us from the current 45% to around 190% total FD. That feels like serious overkill. “Reach for the stars” is one thing, but this launches us out of the solar system. Why not tone it down to +1% Final Damage every 5 levels instead? Totaling 100% from leveling, which feels much more reasonable,
Revised Final Damage Passive:
+10% Final Damage at base
+60% Final Damage at level 300 (1% every 5 levels)
+30% Final Damage at level 300 (5% every 50 levels)
The above feedback is solely based of the presumption that Nexon will NEVER agree with your suggestion unless fine tuned.