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Almost a Year Later with Sia and...

StaconaStacona
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edited March 18 in Suggestions, Feedback, and Requests
https://forums.maplestory.nexon.net/discussion/35339/large-breakdown-for-sia-gameplay-improvements#latest

I want all of this still, sure increasing Algol's and Pole's duration is better, but still not where they should be, while everything else has not been addressed still!

Sia has a very fun and unique playstyle on Maple M, and was also a dedicated support, these are important aspects to her identity and fun.

For GMS, key points is have her glide be at full speed, infinite duration, and can be spammed infinitely while in the air - Fomalhaut (the spinning seashells) needs to attack at rapid attack rates so that you have a fun playstyle of gliding around with your seashells mowing down monsters at a comfortable 100% uptime and long duration - and of course restore her into being an utility support and healer with some party buffs, while including various other changes and tweaks.

Right now she is supportless blue Bishop when I want to play as Sia - which is a very unique glide-teleport support!
EDIT NOTE:
Patch Notes were really weird with how it worded things, but I would still make Algol 120 seconds regardless of how you cast him. But Algol now being 120 seconds durations does make him feel a lot better at least.

While making Pole 30 seconds duration all the time with no cooldown to Pole.
13 seconds duration with a 2 seconds cooldown is a half-point, now let's do the other half with 30 seconds duration and no cooldown.

Everything else for Sia still needs to be addressed, and I would give back the teleport toggle so players have the choice between long and short range teleport.