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Lara Skill Improvements:

StaconaStacona
Reactions: 2,445
Posts: 738
Member
edited March 19 in Suggestions, Feedback, and Requests
For Lara's Teleport "Dragon Vein Traces" completely remove the cooldown and recharge time then it will be perfect, Lara now just has a teleport like every other mage in the game since it now works like that, but with a very inconvenient and awkward teleport recharge time / cooldown for no reason.

The other thing is add in a new toggle skill for Lara that reduces the range of the teleport for players that want to have a shorter range teleport for situations have the option to do so.

Delete "Mountain Crash" skill, this skill is not needed especially as a teleport job. Move the passive speed and jump to another skill passively.

Readd in Lara's vertical jump so we can have a key bindable vertical jump and have it function how it did, but...
Allow the skill to be used both in the air and on the ground so it is a hybrid of other job's vertical jumps and retains its ability of Lara's ground-only vertical jump for the smoothest gameplay feel.
- Includes locking the skill to disable the shortcut key command.
[Do this for the Explorer Warrior's vertical jump as well.]

For "Manifestation: Wind Swing" change the flight command to press and hold the jump key to enter and retain flight, down+jump feels awful.

Increase the area duration for "Manifestation: Wind Swing" from 30 seconds to 600 seconds so that it is always available for use and reliable for Lara and her party.
Remove the cooldown so that it can be moved to a new location easily.


Increase the area duration from 20 to 30 seconds for "Manifestation: Sunlight-Filled Ground" and remove the cooldown so that it can be moved to a new location easily.

In addition, increase the size of the area for "Manifestation: Wind Swing" by 4x minimum (2x vertical and 2x horizontal to what it is now) so that the skill is actually usable for mobbing and bossing, this applies to increasing the area size to "Manifestation: Sunlight-Filled Ground" by 2x horizontal and 2x vertical.

Increase and improve the healing for "Manifestation: Sunlight-Filled Ground" so that it can function as a proper healing skill and actually be useful from 10% HP every 2 seconds to 25% HP every 1 second.

Remake "Manifestation: Where the River Courses" into a party skill that works more similarly to how the Sunlight and Wind variations function.
ADDITIONAL EDIT:
Manifestation: Where the River Courses: Remake Concept:
Manifest the power of the river to create a zone for 30 seconds, granting self an 80 seconds buff and party members a 20 seconds buff that make contact with the zone, granting them 3% (+1% per 10,000 of their Defense) damage reduction, includes % HP attacks, up to a total of 12%.

When self and party members use attacks and abilities that deal damage within the area, create an electric surge through out the whole area, dealing a random value between 1% to 30% of the damage to monsters within the area as additional damage. If Lara is solo or in a party of 1, this damage deals a random value between 50% to 80%.

No Cooldown.

[NOTE: This would apply as party final damage, but as a new line of damage and as a way to grant party members increased AoE that normally are single target. Randomness of the damage, which applies differently for every single instance of damage, is both to create fun out of the skill and remove its reliance from a "bind and burst" strategy with its unpredictable nature.

With Lara gaining way more increased damage while solo is so that you can tune Lara downwards for party play, but when solo allow her to deal roughly similar damage to everyone else.]

VERY IMPORTANT IS ALLOW FOR CHANCE TO SKIP COOLDOWNS TO WORK!!!
Allow for ALL Absorption skills to work with Chance to Skip Cooldowns as this is very important for Lara's enjoyment and fun to the game is seeing the skills constantly skipping and without them Lara feels terrible to play!

Overall Feedback for Lara Changes:
It feels awful being forced to use the summons for bossing instead of having the freedom to choose between summons or absorb skill playstyle for mobbing and/or bossing.

It also feels even worse having the absorb skills not work with cooldown skip either which was one of the core fun aspect to Lara.

And then you stripped her uniqueness away with removing the dragon veins outright instead of just improving upon the system.

This is a perfect example of what NOT to do to a job! Wonki understood the assignment of improve and/or buff a job, not to drastically thrash its gameplay style that players signed up for because when you thrash the gameplay it removes the reason people chose to main the job in the first place, giving them a playstyle they never asked for or wanted.

When you thrash the gameplay of a job, it will never make more people play the job, if anything it will make people quit the game entirely and/or switch to a different job to play.