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Classic World: Inevitable Mobility Skill Addition

StaconaStacona
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Member
edited May 1 in Suggestions, Feedback, and Requests
When Classic World will eventually have to give mobility skills to every job, let us do things a lot differently rather than give everyone flash jumps and vertical jumps.

Give jobs unique types of mobility reserves for that class type, and some individual jobs have entirely unique mobility as well (like flight for one example).

Warrior: Their unique mobility will be the rush dash. A spam-able dash that can also push monsters along its path.
~ This is not every warrior has to have a rush skill, just only warriors can have a rush skill.

Mage: Their unique mobility will be the 4-direction teleport (which will have to be made usable on ladders/ropes and while in the air).
~ This is not every mage has to have a teleport skill, just only mages can have a teleport skill.

Thief: Their unique mobility will be the horizontal jump / flash jump.
~ This is not every thief has to have a horizontal jump skill, just only thieves can have a horizontal jump skill which would be the greatest difference of direction for Classic World to go into rather than what Maple turned into where everyone got a flash jump.

Archer: They have no mobility, but I think their unique mobility should be the backstep dash since this offers something that helps the archer playstyle which is create distance from the monster while still able to do constant damage to the target.
~ This is not every archer has to have a backstep dash skill, just only archers can have a backstep dash skill.

Pirate: Their unique mobility is that they do not have an unique mobility. They are pirates and anything goes, they can have any mobility skill between rush, teleport, flash jump, or backstep, or just something entirely new and unique (any job can have different mobility - this part is not reserved for pirates).


Classic World will need to give every job a core mobility skill at some point otherwise getting around will be to tedious and players won't play certain jobs because they have zero mobility.

But I really want to get ahead of this and make sure we have every class type (except for pirate) to have their own mobility skill exclusive to them instead of giving everyone horizontal jumps and vertical jumps.

To avoid the mistakes of the past and retain job uniqueness and to embrace it further.

(We also need to bring up support power - aka Cleric - and add in way more support jobs to the game so that there is actual choice and variety for support players, and so that players see variety of party combinations with different supports in every party.

When there is only one support job, that support will be the most dominant and wanted job in the game because there are no other options. And supports increase the social aspect to the game and allows it to actually be social since support players actively look to party with other people and other players look for the supports to party with.)