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Return of Jett Update:

StaconaStacona
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edited June 1 in Suggestions, Feedback, and Requests
Continuation post of the Return of Jett and Chase (Beast Tamer):


JETT SKILLS:

NOTE: This is going off of memory, so skill names may or may not be correct / may just make up skill names based on how the skill operated.

Vortex Cross:
Function Change: Now at default, you can dash more than once and multiple dashes can be done while airborne. You can now use multiple dashes regardless of how many flash jumps and vertical jumps Jett performed.

Function Change: The skill now gains a charge every 2 seconds, up to 2 charges can be held at the same time.

Buff: The skill now deals significantly more damage against Normal Monsters, same or similar damage to Boss Monsters as it did before.
(This will allow Jett to be able to eventually hunt monsters by dashing around to kill them, similar to Khali, allowing for a more fluid and smooth mobbing experience.)

Planet Buster:
Additional Feature: If you use this skill during a flash jump or Vortex Cross, then it will explode in a large radius all around Jett rather than in front of her with zero action delay.
(This is to have for a smoother and more fluid mobbing experience to remove the clunk that Planet Buster had before without removing how Planet Buster operated.)

The Jett Portrait Hyper Skill where she Shoots out her Gun:
Skill Change: The portrait is drawn out for longer, for 2 seconds and you cannot perform other actions while doing it, allowing the user to appreciate the illustration artwork for longer with a better look at the Jett art and grants Jett invincibility for 3 seconds immediately upon use.

Balance Adjustment: Cooldown increased to 60 seconds and damage increased as a result of the skill change.

(This is a fun change to see Jett's illustration better and offer Jett an invincibility skill which was something she lacked before.)

That very low cooldown 5th job skill that summoned all of the droids to attack nearby monsters:
This skill is great, but the change is:
New Skill Added: Add in a skill or simply right-click the skill in the skill window that is a toggle that changes this skill between Active Mode or Passive Mode. In Active Mode the skill is used how it was always used.
In Passive Mode, the skill automatically will go off when you damage any monster with one of Jett's damaging skills.
The cooldown and damage is the same in both modes.

(Adds option for the player to play how they want to play without disrupting the Jett gameplay that once was.)

That 5th job skill that let's you summon either 4 droids or 1 large droid to attack nearby monster(s):
Similar to the previous skill, either add in a new toggle skill that let's you decide to always summon 4 droids or always summon 1 large droid that is separate to the skill itself.
Or have this be a right-click in the skill window to toggle between the two modes, but in this case adding in a new toggle skill would function better so you can swap between the two modes in the middle of the same duration.

That 5th job skill that is a swirling vortex of doom summon:
This skill previously allowed for a 30 seconds durations mode that attacks slower or 10 seconds duration mode that attacks at 3x the rate.
Allow for this skill to be right-clicked in the skill window to always function in the mode that the player wants it to be in.

Skill Change: In this new Burst Mode or Sustain Mode optional function, Burst Mode would still be the same, but have Sustain Mode deal half its damage per attack interval and double the duration to 60 seconds with the cooldown of the skill being 60 seconds to allow for a 100% uptime summon for mobbing and other reasons the player may want it for.

No longer a Pirate Explorer, so no more Pirate Flag, but...
NEW SKILL: Space Explorer!
Description: Jett summons a moon at her location with a giant maple flag on top of it for 30 seconds.
Self and party members can stand on top of the moon like it is a platform.
While within the moon itself and/or standing above it, self and party members gain 20% increased Final Damage.
Cooldown: 120 seconds.

(Giving Jett a powerful party skill with an utility effect and not just a final damage buffing skill, will help keep Jett relevant and remembered for the long term and not forgotten about. This is important to not make the mistakes of the past, but the other aspect is that Jett still needs to be supported as well and kept up to date over time like any other job.

Meaning, Jett will always be relevant without the need to make her super strong.

Importantly, this skill effect needs to be unique to Jett and stackable with everything else in the game!)