Continuation post of Return of Jett and Chase (Beast Tamer):
Guardian Leap:
This skill only applies when an animal has yet to be selected, all animals will gain their own unique mobility skill(s) with Snow Leopard and Cat not even having a flash jump at all.
Beastly Resolve:
Adjusted: This skill now gains a charge every 150 seconds, up to 2 charges held at one time.
(Beast Tamer will not acquire Will of Erda.)
Bear Mode:
Revealed and Acquired at Level 10:
Bear Leap:
NEW SKILL: Passive: After jumping, do a further jump to the right, left, or upwards depending on what directional key was being held when you jump again.
Paw Strikes / Furious Strikes:
Quality of Life Improvement: While using this skill, you can use the new skill "Bear Leap" without disrupting the key down nature of the skill.
Quality of Life Improvement: Is no longer affected by attack speed increasing affects (this means, it always attacks at its fastest rate without the need of green potion and the like).
Deep Breath / Really Deep Breath:
Function Change: Turn this into a toggle skill. While active, attacking with Furious Strikes will periodically pull in applicable monsters near you outside of your attack range into your attack range.
Really Deep Breath turns into a passive that further enhances Deep Breath once it is unlocked.
Majestic Trumpet:
Skill Rework: Changed into a Hold Down Skill: Fort the Bear does a powerful fart, causing self and himself to rocket forward along the ground, leaving behind flames on the ground for up to 15 seconds to periodically deal damage to monsters within.
This skill can be used while performing Furious Strikes.
Billowing Trumpet will be a passive skill that further enhances the flames' damage and increases their duration to 30 seconds.
Fishy Slaps:
Adjustments: Damage is greatly increased, max key down duration is lowered to 5 seconds, cooldown is increased to 60 seconds.
Table Flip:
Mini Rework: The action delay should be removed and now does a snappy flipping of the table animation, dealing damage to a large amount of monsters in a large area, and stunning them for 6 seconds, including boss monsters, and the same monster cannot be stunned by this for the next 45 seconds.
Cooldown: Increased to 60 seconds.
Snow Leopard Mode:
Revealed and Acquired at Level 20:
Leopard Hide:
Improvement: Whenever you attack a monster, restore 10% HP.
Cooldown Added: 2 seconds.
Bro Attack:
Improvement: All monsters can be damaged by the baby snow leopards. Immunity against boss monsters and certain monsters is removed. Cannot damage loot room monsters added to prevent accidental openings.
Thunder Trail:
Update: Duration increase to 60 seconds.
Adjustment: Only one trail can be active at a time, creating a new one deletes the previous one.
Party Time:
Adjustments: Damage is greatly increased and the cooldown is increased to 60 seconds.
Quality of Life: Remove the action delay entirely for a smoother gameplay feel.
Hawk Mode:
Revealed and Acquired at Level 30:
Formation Attack:
Improvement: No longer is affected by attack increasing effects (meaning, this skill always attacks at its fastest rate without the need of green potion and the like).
Slight Function Change: Instead of reducing Fly's cooldown by 0.5 second, instead grants 2 charges of Fly every time you attack at least 1 monster with Formation Attack.
Added Function: Killing a monster with Formation Attack will grant 2 charges of Fly.
Fly:
Adjusted Change: While flying, consume 1 charge every second. When your flight metre is empty, you exit flight. You need at least 10 charges to enter flight.
New Passive Added: Gain a flight metre that holds up to 60 charges. While not in flight, gain 2 charges every second.
Cooldown: Lower to 1 second. This is treated like a toggle skill.
Sky Walk:
Remains Unchanged.
Very important to emphasize!
Vertical Draft:
Remains Unchanged including being able to key bind the skill.
Very important to emphasize!
Eka Express:
Remake: New Active: Summon a banner for 600 seconds. Party members that use the up directional key while standing near the banner will be instantly teleported to your location.
No cooldown.
This can only be used on the ground.
Hawk Flock:
Rework: Is now a Passive Aura effect: Party members near self will increase their total movement speed by 20%, this can exceed the Speed limit.
Defensive Formation:
Adjustment: Roughly increase the damage of the birds by about 4x of what they did, if more than 1 set of birds attacks the same monster, sets of birds beyond the first deal 95% less final damage.
Eka Glider:
Remains Unchanged including being able to key bind the skill.
Very important to emphasize!
Regroup:
Remake: New Active: Call all party members to be instantly teleported to your current location, granting them 99% damage reduction for 1 second, including against % HP attacks.
New Cooldown: 10 seconds.
This skill can be used while flying.
Raptor Talons:
Update: The bleed can now critically strike and is not affected by attack reflection effects.
Change: Becomes a passive skill where the effect is always on.
Baby Bombers:
Adjustment: Damage is increased to roughly 4x to where it was at, if the same monster is struck by more than 1 explosion, then every explosion beyond the first deals 95% less final damage.
Bird's Eye View:
Rework: New Passive Aura Effect: Grants self and nearby party members 15% critical rate and 10% critical damage.
Veteran's Formation:
Additional Effect: Formation Attack and Baby Bombers hits +2 more monsters.
Razor Beak:
Effect Change: No longer is an applied buff and instead is turned into a passive aura effect.
Effect: Grants self and nearby party member 30 weapon and magic attack while in Hawk Mode.
Tornado Flight:
How to Use Change: New active is hold down the skill key and the Tornado is summoned at your location and moves around as you move around.
Max key down duration remains at 10 seconds and cooldown is lowered to 15 seconds.
Cooldown now applies when the tornado ends rather than when the tornado begins.
Enhancement: Tornado size is increased slightly.
Cat Mode:
Revealed and Acquired at Level 60:
Cat Mode is the one that needs an updated rework, but not in what it does, rather in how it plays and in its usability.
The main focus for Cat Mode should be on the support skills and turning Arby into a complimentary animal mode that you swap to and from between him and your core animal mode gameplay constantly to supply the support skills (healing, defense, buffs, etc.) rather than be a mode intended to stay in the entire time (unless you want to be a full on support that does almost no damage).
Cat Reflexes:
NEW SKILL: Active: Instantly teleport in one of four directions a set distance. This can teleport to a location without a platform.
Friend Launcher:
Remake: Launch a yarn plushie version of the animal you were just in between Bear, Snow Leopard, or Hawk and deal damage to up to 8 monsters.
Apply a debuff to struck monsters for 60 seconds based on the plushie animal, the same monster can only receive one debuff at a time:
Fort the Bear: Party members attacks ignore 30% of the monster's defense.
Lai the Snow Leopard: Party members attacks gain 20% Damage against the attacked monster.
Eka the Hawk: Party members attacks gain 10% Critical Damage against the attacked monster.
Cat Wit:
Remake: Passive: Party Members struck by Friend Launcher receive +20 All Stats for 30 seconds [increases with buff duration].
While in Cat Made, this buff grants +100 All Stats.
Self gains +100 INT while in Cat Mode.
Kitty Battle Squad:
Remake: Passive: Party Members struck by Friend Launcher receive +15 Weapon and Magic Attack for 30 seconds [increases with buff duration].
While in Cat Mode, this buff grants +45 Weapon and Magic Attack.
Self gains +45 Magic Attack while in Car Mode.
Kitty Treats:
Remake: Passive: Whenever Friend Launcher applies a buff to a party member or deals damage to a monster, there is a 30% chance to spawn a Kitty Treat that remains on the ground for 240 seconds [increases with summon duration] for every target that was struck.
When self or a party member walks over a Kitty Treat, they consume the treat and restore 10% plus 1,000 HP and 2% plus 200 MP.
Purr-Powered:
Remake: Passive Aura: While in Cat Mode, self and party members gain 30% increased recovery to healing and MP recovery effects.
Sticky Paws:
Rework: Active: Grant a buff to self for 300 seconds [increases with buff duration] and party members for 60 seconds [increases with Beast Tamer's buff duration] that increases Item Drop Chance by 20%.
Meow Heal:
Rework: Active: Send out two pink balls of yarn that go up and around, forming a very large area of a heart shape, healing self and party members within the area for 100% recovery and applying a healing buff for 30 seconds [increases with buff duration] that heals for 20% HP every 1 second.
Cooldown: 2 seconds.
Cat's Claw:
Remake: Passive: There is a 50% chance that Friend Launcher will scratch struck monsters for 300 seconds, causing the target to have attacks by self and party members against it to gain +3% Critical Chance and +1% Critical Damage, stacking up to 30% Critical Chance and 10% Critical Damage.
Meow Cure:
Rework: Passive: While Meow Heal is active, will instantly cleanse the next 3 abnormal status conditions on the target. Refreshes count on the target with a freshly applied Meow Heal.
Purr Zone:
Remake: Active: Summon an area of love for 20 seconds [increases with summon duration] that causes self and party members while inside of the zone to be immune to all abnormal status conditions and causes Meow Heal's healing buff to heal every 0.5 second.
Cooldown: 60 seconds.
Meow Card:
Rework: Active: Applies the Meow Card buff to self and party members for 120 seconds [increases with buff duration] that cycles between Blue Card, Red Card, and Green Card randomly every 20 seconds. The same card can be applied again.
Blue Card: Grants 10% Damage Reduction, including against % HP Attacks.
Red Card: Grants 10% Final Damage.
Green Card: Grants 50% increased healing for skills and potions. All healing from Beast Tamer ignores anti-healing effects.
Passive: Self gains +2 Attack Speed while in Cat Mode.
No Cooldown.
(Meow Card and Gold Card will now be two separate effects entirely, making Gold Card become its own separate active and no longer replaces Meow Card.
What card each party member and self has will always be directly above the character. With each character randomly into their own card colour, not everyone in the party will have the same colour at the same time {though still possible since it is a true random outcome}.)
Friend Launcher - Enhance:
Modified: Passive: Friend Launcher deals increased damage, Bear Plushie ignores 50% of Enemy Defense, Snow Leopard Plushie grants 30% Damage, and Hawk Plushie grants 15% Critical Damage.
Mouser's Insight:
Remake: Passive Aura: While in Cat Mode, after careful analysis of the situation, Arby will prevent death on party members if they take lethal damage and then grant them invincibility for 3 seconds. Self is granted invincibility for 3 seconds whenever this effect occurs.
This effect can occur against the same target once every 600 seconds.
Rolling Kitty! Previously was Fire Kitty!
Remake: Active - Hold Down Key Skill: Summon and hop on to a giant ball of yarn to roll around on, picking up momentum the longer you roll in the same direction in, slowing down by trying to roll in the opposite direction. You cannot jump or use other movement skills while active, but you can still use Friend Launcher.
Self gains 50% damage reduction while active, including against % HP attacks.
Rolling over monsters deals damage to them.
Rolling over party members causes them to forcefully go along for the ride and disable all of their actions, but grants them invincibility.
Maximum key down duration is 10 seconds.
Cooldown: 120 seconds.
Meow Revive:
Rework: Active: Revive all party members that are currently in ghost form in place and grant them invincibility for 10 seconds. Self gains 10 seconds of invincibility with a successful revive.
Additionally, when cast if self or party members were missing lives in an area with a life counter, restore +1 life to each target.
Cooldown: 300 seconds.
Meow Gold Card:
Rework: Grants a buff to self for 300 seconds [increases with buff duration] and party members for 60 seconds [increases with buff duration] that grants 30% Damage, +2 Attack Speed, Bonus Attack Speed Effect, and +30% increased EXP.
No Cooldown.
Friends of Arby:
Deleted. Effect moved to new Meow Gold Card.
Cat's Cradle Blitzkrieg:
Tweaked: Active: Summon an entangled area of yarn for 10 seconds [increases with summon duration] that periodically attacks monsters within the area and applies a debuff for 20 seconds to struck monsters, refreshes every time the monster gets attacked by this skill.
Self and party members deal 30% increased Final Damage to monsters inflicted with this debuff while in Cat Mode or 10% Final Damage while you are no longer in Cat Mode.
Cooldown: 120 seconds.
Turtle "Mode":
Revealed and Acquired at Level 140:
Level 140 Active Skill: All Together! Critter Crossing!:
Chase adorably blows her whistle, granting all passive and aura effects from Fort the Bear, Lai the Snow Leopard, and Eka the Hawk for 40 seconds regardless of what animal mode she is currently in!
Cooldown: 120 seconds.
Level 145 Passive Skill Selection: Destruction or Wisdom:
Choice:
Destruction grants 20% Normal Monster Damage.
Wisdom grants 10% increased EXP.
Level 155 Passive Skill Selection: Dry Skin or Moist Skin:
Choice:
Dry Skin recovers 5% HP every 3 seconds.
Moist Skin recovers 5% MP every 3 seconds.
Level 165 Active Skill: Turtle Seismic Slam!:
The turtle leaps into the air and becomes massive in size to then slam down, dealing massive damage to up to 15 monsters.
Self is unable to move or act for 3 seconds upon using this skill and immediately becomes invincible for 4 seconds.
Cooldown: 90 seconds.
Level 175 Passive Skill Selection: Speedy Shell or Sturdy Shell:
Choice:
Speedy Shell grants 10% increased Speed and Jump, this can exceed the Speed and Jump limit.
Sturdy Shell grants 20% reduced abnormal status durations.
Level 185 Passive Skill Selection: Double Stroke or Prolonged Swimmer:
Choice:
Double Stroke grants +10% Chance to Skip Cooldown.
Prolonged Swimmer grants +20% Buff and Summon Duration.
Level 190 Active Skill: Shell Dome:
Summon a massive domed shield of a turtle shell at your location for 10 seconds, granting invincibility to self and party members while inside.
Cooldown: 120 seconds.
Level 195 Passive Skill Selection: Soft Shell or Hard Shell:
Choice:
Soft Shell grants +5% Final Damage.
Hard Shell grants +5% Damage Reduction, including against % HP Attacks.