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Check out the v.268 - Maple University: 21st Anniversary patch notes
here!
Give More Link Skill Slots for GMS, but...
I think it would be really cool if we had more link skill slots so we can have more creative player expression builds, but the extra slots are defense and/or utility links only.
More clear, any link skill can be assigned to the extra slots, but direct offensive stats are disabled.
EXAMPLE: Explorer Warriors' link will apply fully since it only healing, Resistance's link applies fully because it is just invincibility, Mercedes' link applies fully because it is EXP passively and a town return active, etc.
While hybrid links like Khali's link skill only the HP/MP recovery effect will apply and the Damage % portion of it would be disabled, same with Cygnus Knights' link the attack is disabled and the abnormal status resistance will apply, etc.
The bonus slot stats disabled are direct damage giving stats:
~ Damage% / Normal Monster Damage% / Boss Damage%
~ STR / DEX / INT / LUK / All Stats
~ Weapon ATT / Magic ATT
~ Ignore Enemy Defense
~ Critical Damage (Critical Rate will be enabled since it is not directly giving damage.)
The idea would be increase the total Link Skill Slots to 18 (19 with the character's link skill); 12 regular slots (+1 with the character's link skill) and 6 bonus slots that have offensive stats disabled for link skills assigned to those slots.
I think this would be cool to have in the game to be able to make use of the growing link skills and see more creative builds for players by having the extra slots be defensive and/or utility link skill effects only.
Comments
the only link i'd like to see adjust is Adventurer's Curiosity...have the 50% extra chance at M-Collection active without the link being equipped
the rest just nope
while Mercedes, Evan and Aran Link would not change much for a mobbing set-up...it will disrupt the mobbing balance even if slightly
adding new slots no...and changing how the link system work would just anger many players
lets say 10 slots for dps link and 4 slots for support links(non dps)....if it was introduce that way from the get go it would not be an issue, but at this point no
and adding extra slots now is just power creep
there however 1 thing they could do...maybe add active party links that use new slots....but only if you wanna help newbies with them
example
your party members Speed & Max Speed +60, Jump and Max jump +50(...can't be use in Arcane River or beyond content)
your party members stats increase by 150 Str,Dex,Int and Luk...(can't be use in Arcane River or beyond content)
Once Per Boss Fight, Protect 1 party member from dying(alway protect the member with the lowest amount of lifes)...can't be use for Lucid and stronger bosses)
if your goal is to make high end bosses easier, my answer is still nope..mechanics tweak on the other hand acceptable but only for mech that are truly much too tight timing wise...example Kalos towers thing to hit with a missile aim at it....even when i would instant react to it....somehow it would still be too slow and end up getting all spot in red dot which ofc killed me....not to mention Kalos sometime would of outright kill me if i tryed to go when he was about to teleport at the aim platform..so would be killed while aiming if tryed to go within 0.1 sec..honestly a 2 second protective barrier while aiming would be nice then would go on a cooldown untill the tower dot color change again so that the barrier can't be spam use....like that would rly help with how tight the timer on these are.if not a barrier an extra 4 seconds per missile to shoot might help...oh and i,am talking about EKalos...i can't image how ppl manage normal with a timer thats even more strict than on Easy Kalos
the test phase is barely doable as well with Len legion block...as soon as i get into those pods he slam the ground right away despite flash jumping instantly
alright...imma stop my post here, been going off-subject now :S
Zero people will complain because this is just 6 more link slots you never had before, nothing else changes about the system, this is just in addition to what we already have.
The goal is to increase player expression and have custom builds for characters without taking anything away.