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Visuals, Choice and Momentum Building

PigeonHawkPigeonHawk
Reactions: 510
Posts: 3
Member
edited June 5 in Suggestions, Feedback, and Requests
Nexon, great work recently. The transparency split between Skill Effects and Hit Effects is a beautiful change. Thank you

Let's build off that momentum and start allowing more skills to be individually adjusted for transparency.
As an example, Aran has a lot of gorgeous, huge swinging weapon hits that look great and offer a great visual experience. Everyone loves seeing Maha's Carnage and Last Stand slam into a boss. Conversely, it also has Beyond Blade which, while gorgeous, is a wall of visual noise that 1) obscures a huge block of the screen, covering your entire character model 2) now hits so fast that you're being flashbanged constantly (while continually obscuring everyones favourite Fat Chud, the turtle.

People want to see those big skills go off. People also want to see their characters. If splitting all skills into individual transparency sliders or adding individual On/Off visual toggles is too much, perhaps even a further transparency split between Skills Effects (Cooldown) and Skill Effects (No Cooldown) would be enough to help improve the visual clarity of the game

All the best

Comments

  • RedRavenRedRaven
    Reactions: 1,620
    Posts: 425
    Member
    edited June 5
    i would like the option to be split for mobbing and bossing
    bossing dont want the screen clutter otherwise i would die to mechanics
    but for mobbing lemme see those amazing animation

    pretty i did suggest it a while back though for the bossing//mobbing split but can't hurt to highligh it again

    also welcome back to maple i guess...look like you took a fairly long break