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Check out the v.269 Ride the Lightning patch notes
here!
Test Server: Erel Improvements Feedback:
Some adjustments to make Erel feel better and smoother to play.
Radiant Leap:
~ Allow the ability to use 1 leap and then your vertical jump, and able to use your vertical jump and 1 Radiant Leap after.
~ Separate the horizontal jump and vertical jump into two different skills to allow the player to key bind their vertical jump if they wanted to.
Charge of Fionn:
~ Allow the ability to instantly use Spear of Lugh to cancel the dash early.
- This will allow for a smoother play experience with a dash into attack combo, and offer the player more control over their movement with being able to stop the dash early if they wanted to.
Path of Fionn:
~ Change this skill from a 60 seconds cooldown and can use it up to 5 times to...
~ NEW EFFECT: Gain a charge every 5 seconds, you can hold up to 5 charges at a time. No cooldown.
- This will just offer a more versatile and freeing feel for the player while retaining the skill's core function and usability.
Add In Some Kind of Protection Party Effect(s) to Erel:
A big reason to do this is, is to give Erel some kind of standout purpose so that players will remember about the job long term. it also means you don't need to have him be the strongest warrior in order to be played - outside of personal gameplay preference.
One idea will be:
Make the soldiers, while they are active, grant self and party members +5% Damage Reduction, including against % HP attacks, up to 10% Damage Reduction when both of the soldiers are summoned at the same time.
Maybe can give something else to another skill or two too, but this at the very least is a small thing that will help make Erel standout some more among the crowd.
Do this and Erel will feel so much better to play.