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Classic World: Pathfinder Job Concept

StaconaStacona
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edited August 26 in Suggestions, Feedback, and Requests
I have returned to do a better concept kit for Pathfinder.
I think it would be cool if all 15 explorers was in Classic, with the ones that came later to be drastically changed or turned into a brand new job entirely like Pathfinder so that she fits into Classic World nicely like she always was there from the start.

With this:
Pathfinder, to have a proper identity, will be a dedicated support of the 3 archers so that there is no overlap with Bowmaster or Marksman.
This will also help address old MapleStory's problem of only having one support job...

Pathfinder can only use bows, same as bowmaster.
Pathfinder will also start at Job 2 as the 3rd job choice for explorer archers.

JOB 2:

Heal Arrow:
HOLD: While holding this skill key, aim your shot with the up and down directional keys, release to shoot off a very long range arrow in that direction that shines a holy light around it, healing self and party members struck for 100% Recovery and applying a healing buff for 5 seconds that heals for 15% Recovery every 0.5 second.

This can damage Undead Monsters.

Ancient Arrow:
HOLD: While holding this skill key, aim your shot with the up and down directional keys, release to shoot off an arrow in that direction, damaging up to 4 monsters.

Dungeon Roaming:
TOGGLE: Enter into a Dark Sight state indefinitely, consuming MP every second while active, and increasing your total movement speed by 50%, this can exceed the Speed limit.

Aiming with Heal Arrow or Ancient Arrow does not break Dark Sight, but shooting the arrow does break Dark Sight.

JOB 3:

Ruby Relic:
Place down an ancient relic filled with a powerful ruby inside for the next 300 seconds.
Cannot be placed within the same physical space of another relic.

Striking Ruby Relic with an Ancient Arrow or Heal Arrow will have it radiate a red light around it for 15 seconds, empowering self and party members within the light to gain 40 Weapon and Magic Attack.
If this is the closest relic any character is near to, then all attacks deal fire-attribute damage and burn monsters for 3 seconds, reducing their damage by 15%.

Emerald Relic:
Place down an ancient relic filled with a powerful emerald inside for the next 300 seconds.
Cannot be placed within the same physical space of another relic.

Striking Emerald Relic with an Ancient Arrow or Heal Arrow will have it radiate a green light around it for 15 seconds, empowering self and party members within the light to gain 40% increased healing.
If this is the closest relic any character is near to, then all attacks deal poison-attribute damage and poison monsters for 4 seconds, dealing damage every second.

Sapphire Relic:
Place down an ancient relic filled with a powerful sapphire inside for the next 300 seconds.
Cannot be placed within the same physical space of another relic.

Striking Sapphire Relic with an Ancient Arrow or Heal Arrow will have it radiate a blue light around it for 15 seconds, empowering self and party members within the light to gain 40% increased Weapon and Magic Defense.
If this is the closest relic any character is near to, then all attacks deal ice-attribute damage and slow monsters by 50% for 2 seconds.

Topaz Relic:
Place down an ancient relic filled with a powerful topaz inside for the next 300 seconds.
Cannot be placed within the same physical space of another relic.

Striking Topaz Relic with an Ancient Arrow or Heal Arrow will have it radiate a yellow light around it for 15 seconds, empowering self and party members within the light to gain +1 Attack Speed and 40 Speed.
If this is the closest relic any character is near to, then all attacks deal lightning-attribute damage and creates a chain lightning effect to bounce to up to 2 additional monsters at half damage.

JOB 4:

Volley Ancient Arrows:
Passive: Fire multiple [6 additional arrows / 7 total at max rank] Ancient Arrows at once that spread out as they travel. If the same monster is struck by more than one Ancient Arrow, then every arrow beyond the first only deals 10% of the damage.

Diamond Relic:
Place down an ancient relic filled with a powerful diamond inside for the next 300 seconds.
Cannot be placed within the same physical space of another relic.

Striking Diamond Relic with an Ancient Arrow or Heal Arrow will have it radiate a white light around it for 30 seconds, empowering other relics around it by 100% for the closest relic to it and 30% for all other relics within range.
If this is the closest relic any character is near to, then all attacks deal holy-attribute damage and silence monsters for 4 seconds.

Mysterious Gigantic Arrow:
On Ground: Shoot a gigantic arrow directly below you into the ground to launch self straight up and high into the air, you can pass through platforms in this state.

In Air: [Extremely high MP cost when used in the air.] Shoot a gigantic arrow directly below you to never stop and pass through platforms, dealing massive damage to up to 12 monsters.

Summon Raven:
Summon a raven to periodically seek out and attack nearby monsters for the next 300 seconds, blinding struck monsters for 4 seconds.
Raven deals dark-attribute damage.

Sharp Eyes:
Grants bonus critical rate and critical damage to self and party members for 300 seconds.