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Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
here!
Add Weapon/Magic Attack Total in Stat Window
I would seriously love to have this extra line in my character stat window. Firstly, it takes time to count up all of the attack from equipment, skills, link skills and potentials. Then afterwards, you have to hope you did not miscount it. This will make it easier for many of us to decide whether we should pump up on primary stat or attack to optimize our character window.
Comments
What they did, however, was add the Total Damage Stat and the Final Damage Stat to the Stat Window.
Well, then, in that case, I support this suggestion.
It's a very important stat, and I can't understand why Nexon would consider it not important enough to display.
As a side note though I did forget about a lot of good changes that are coming to stats.
* Avoid/Accuracy were finally removed, along with hit rate. You now (if I understand correctly) always hit mobs, but do decreased damage if you are too low a level. The damage you do decreases at the same rate that your hit rate used to decrease.
* Status resist was changed to just decrease the duration of statuses. It seems that ~50 is a sweet spot since it gives you almost 50% reduction in time afflicted, yet after that the diminishing returns set in heavily.
* Bonus 10% experience if you are fighting mobs within 4 levels of you. I don't know if this is base experience (which would be affected by exp modifiers) or not though. I'm assuming it isn't.
And more, but for me those are the highlights.