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Lotus stage 1

HolyGiraffeHolyGiraffe
Reactions: 1,460
Posts: 85
Member, Private Tester
edited December 2016 in Bug Reporting
This is really bothersome.

Link to a video of a demonstration:


Tho most of it is irrelevant, here's the form:

Bug type: Boss patterm-related... kinda

Brief bug summary:

Lotus stage 1 behavior is different that what it's supposed to be.

More details:

When fighting Lotus, the laser that is supposed to rotate around the map "skips" and lags, and doesn't behave the way it's supposed to.
In addition to that, the colorful mini flying robots are supposed to inflict bad status, which they don't do.
To top it all off, the falling debris are supposed to inflict stun, and it doesn't happen.

(anything not included in the other sections of your report)

Steps to reproduce:

Have a level 180+ character walk into a battle with lotus. Stay there for more than 10 seconds. The problems should be clear by then.

Character name: HolyGiraffe

Character level: 222

Character job: Bishop

World name: Broa

Comments

  • HolyGiraffeHolyGiraffe
    Reactions: 1,460
    Posts: 85
    Member, Private Tester
    edited December 2016
    image

    Hey there,

    There are 2 things here:

    1) Because of the change to Status Resist. the time that the Status is on you is very very short. Check how much Status you have an how much it cuts the duration.
    2) The lag to the lasers is because of the server Lag. Re-attempt to do this during off peak and you'll see the lasers don't lag.
    No, these robots ignore status resist.
    Even still, other players confirm to expiriance the same issue.

    As for your second point, seems like that crazy-laser doesn't happen on channel 1 specificly.
    But that's not a true solution.
  • RexaarRexaar
    Reactions: 3,655
    Posts: 927
    Member
    edited December 2016
    With 50% status reduction and -2 second abnormal status reduction nebulite, it will completely negate the status effects because it has a duration of 0 second.
    With only 50% status reduction, you will feel the status effect for around 1 seconds.
    Tested this myself.
    https://orangemushroom.net/2016/07/14/kms-ver-1-2-259-maplestory-v-5th-job/
    Monsters’ ability to ignore status resistance has been removed.
    This mean all status effect inflicted by monsters will be affect by abnormal status reduction (hence the shorter bomb duration in Ursus after the Limitless patch due to status resistance).