The Combo Attack on Hero description mentions it is Final Damage. Like seeing on this picture:
A few minutes ago, after seeing Dojo board in Reboot server, I was bored to play reboot so i went to Mardia, my main world. Once logging on my Hero, I was telling buddies Reboot players were VERY strong, even stronger than real server. Then one of them explained to me it is truly not the case. One of reasons is the %damage and %boss being additive to each other. Meaning your boss damage is not great compared to mobbing damage if you have a lot of %damage so %boss is indeed meaningless at some point.
Then, to confirm what my buddy says is true, I did some tests with Battle Analysis. Just saying I was on drop gear, so to give you an idea I did two tests here. First one, I had as buff Maple Warrior, Rage, dSI and dSE plus Advanced Combo attack fully charged with Enrage. I opened Battle Analysis UI and checked my max damage in Black Heaven: Deck 1 and my max damage in Dojo with same buff (x10 of course for Dojo). And next test was without Combo attack without Enrage.
--Stats= %total damage: 30%from Hyper stat, 20% from Kanna and DA link skills, 10% from Bounty Legend set, 13% from Terminus Defender and finally 9% from Emblem. So, +82% total damage. I also had to add another 20% damage from Hyper Skill Raging Blow - Reinforce for +102%
%boss damage: on drop gears of course, 239% + 20% from fully charged Combo attack = 259% boss damage
I will show test #2 first because first test was with combo attack and my math didnt work so i tried without combo for second test.
Test#2, what shown in Battle Analysis after attacking like a minute. Not having ANY combo orb nor Enrage.
-Black Heaven Deck 1(MOB) : Max damage: 16,895,645
-Mu Lung Dojo (BOSS) : Max damage: 2,966,185 x 10 = actual damage of 29,661,850
%total damage: +102%------------ %boss damage: +239%
Damage done on boss would be > 102 + 239 = +341% damage
If we remove %damage and %boss damage of these two max damages, we get these results
MOB: 16.895.645 / (1+1.02) = 8,364,180 BOSS: 29,661,850 / (3.41 = 8,698,489
Now test#1, shown in battle analysis with combo and enrage¸:
MOB: 29,158,541 BOSS: 54,768,940
%total damage: 102% %boss damage : 259%
so including advanced combo it would be
MOB: 222% damage damage done on BOSS: 222% + 259% = 4.61
Now do the math lol. I might not get exact same result, but you should notice it's very obvious the low damage gap.
thrakkes, Lv221 Hero in Mardia
Just saying the damage formula is either weird or combo attack is really a %damage and not final damage. If it was final damage, then my BOSS damage with combo attack would be higher.
Comments
+%damage: 44%
+%damage to bosses: 276%, 296% with combo orb
total +%damage: 320%, 340% with combo orb
90% mastery
83% crit rate, 72% max crit, 30% min crit, (45% min crit when enraged)
Ignore defense: 96%
lv 100 insight: -5% of enemy elemental resistance, so enemy elemental resist is now 47.5%
extra info for verification purposes if you wish to:
range without combo orb: 1240026-1377806
range with combo orb: 1259887-1399874
true range with no %damage without combo orb: 861129-956809
true range with no %damage: 874921-972134
weapon mastery: 10% final damage
20% final damage when attacking monster/boss when attacking monster/boss lower level than you are
Combo Attack: +120% final damage, +20 attack, +20% boss damage when fully charged
Enrage: +25% final damage
Attack skill used: Intrepid slash (252% * 3, lv18)
test case:
Max damage in one line
1. Normal monster (no combo attack and no enrage) (Scrapyard Hill 1, lv 200 and lv 202 mobs)
7929816
2. Normal monster (with combo attack, no enrage) (Scrapyard Hill 1, lv 200 and lv 202 mobs)
17733387
Difference from test #1, 17733387 / 7929816 = 2.236
>Conclusion: Combo attack working as intended.
3. Normal monster (with combo attack and enrage) (Scrapyard Hill 1, lv 200 and lv 202 mobs)
22039574
Difference from test #1, 22039574 / 7929816 = 2.779, expected result: 1 * 2.2 * 1.25 = 2.75
Difference from test #2, 22039574 / 17733387 = 1.243
>Conclusion: Combo attack and enrage working as intended.
Insight compensation: (percentage of damage done with insight) / (percentage of damage done without insight)
0.525/0.5 = 1.05
4. boss monster (no combo attack and no enrage) (oak dummy, low def, elemental resist, lv 200)
12145127
Difference from test #1: (12145127*2) / 7929816 = 3.063
>Expected result: (1+3.20 %damage)/ (1+0.44 %damage) = 2.916, lv100 insight compensation: 2.916 * 1.05 = 3.0618
>Conclusion: %boss and %damage working as intended
5. boss monster (with combo attack, no enrage) (oak dummy, low def, elemental resist, lv 200)
28385152
Difference from test #4, 28385152/12145127 = 2.33,
>Expected result: (1+3.40 %damage)/(1+3.20 %damage)= 1.0476, 2.2 * 1.0476 = 2.305
>Conclusion: Combo attack and enrage working as intended.
Difference from test #2, (28385152*2) / 17733387 = 3.201
>Expected result: (1+3.40 %damage)/ (1+0.44 %damage) = 3.056, lv100 insight compensation: 3.056 * 1.05 = 3.2088
>Conclusion: Combo attack and enrage working as intended.
6. boss monster (with combo attack and enrage) (oak dummy, low def, elemental resist, lv 200)
35656088
Difference from test #4, 35656088 / 12145127 = 2.936,
>Expected result: (1+3.40 %damage) / (1+3.20 %damage) = 1.0476, 2.2 * 1.25 * 1.0476 = 2.881
Difference from test #5, 35656088 / 28385152 = 1.256
>Conclusion: Combo attack and enrage working and %damage as intended.
Difference from test #3: (35656088*2) / 22039574 = 3.236
>Expected result: (1+3.40 %damage)/ (1+0.44 %damage) = 3.056, lv100 insight compensation: 3.056 * 1.05 = 3.2088
>Conclusion: Combo attack and enrage working and %damage as intended.