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Vanishing Journey Map Safe Zones

YinYangXYinYangX
Reactions: 3,995
Posts: 1,353
Member, Private Tester
edited December 2016 in General Chat
So anyone else notice that the new maps (Vanish Journey and beyond) don't have "safe zones" (places where mobs don't spawn)?
This is extremely annoying with the lag/dc, especially since I'm a NW and don't have all the arcane symbols, so basically, if I dc, majority of the time, I will be one-shotted the sec I reconnect by a mob standing right below me.

Comments

  • CatoooloooCatooolooo
    Reactions: 5,625
    Posts: 1,213
    Member
    edited December 2016
    means no AFK mules or AFK leeching, and in the next few updates they plan on adding flying mobs that spawn like at Scrapyard and Dark World Tree.

    and there's Currently only one Arcane symbol released, the Vanishing Journey Arcane Symbol, which BTW wouldn't protect you from the damage you are receiving anyway, it just allows you to deal more damage/ normal damage on the mobs in the Arcane river area depending on the amount of Arcane Force you have.
  • YinYangXYinYangX
    Reactions: 3,995
    Posts: 1,353
    Member, Private Tester
    edited December 2016
    Catooolooo

    means no AFK mules or AFK leeching, and in the next few updates they plan on adding flying mobs that spawn like at Scrapyard and Dark World Tree.

    and there's Currently only one Arcane symbol released, the Vanishing Journey Arcane Symbol, which BTW wouldn't protect you from the damage you are receiving anyway, it just allows you to deal more damage/ normal damage on the mobs in the Arcane river area depending on the amount of Arcane Force you have.
    By "AFK mules" do you mean botting people who farm? Cause lol, not having a safe zone doesn't stop that, they stand in the middle of the map and do just fine even with mobs walking over them and don't have to worry about safe zones, and that includes the new maps, already seen like five Blaze Wizards botting in Vanishing Journey. Please clarify if you meant differently.

    Also, even with flying mobs, there can still be safe zones if they're coded to not fly over the area where you spawn after connecting, no? And not sure if it was just a boss or something, but Dark World Tree already has a flying mob in it (soldier riding a dragon or something), so I'm questioning how much you actual know when you're talking.

    Correct me if I'm wrong, but if you go to an area that requires more arcane force than you have, it says, "You don't have enough Arcane Power to break through the monster's shields. As a result they will take less damage and INFLICT MORE TO YOU. Gain Arcane Power by enhancing Arcane Symbols." Pretty sure I was getting one-shotted before I did the first quest and got the incomplete arcane symbol but afterwards I was okayish.

    Just going off the avatar you picked, I'm assuming you play Zero, which I assume is at least semi-tanky like warriors, so you have probably have no idea how frustrating it is for a less tanky thief class to get dced from the unstable server, try to relog. get killed the sec you spawn cause you a mobs right below you, and then have to walk all the way back to where you were (not to mention cc if you don't want to have to wait for your familiar to reset).
  • AKradianAKradian
    Reactions: 40,345
    Posts: 6,342
    Member, Private Tester
    edited December 2016
    By "AFK mules" Catooolooo means Kanna/HS/BeastTamer mules, which many people run on a secondary computer that gets very little attention (just pressing the skill key whenever the buff expires, sort of thing). Obviously, in a map without safe zones, you can't have these mules. (Well, you can if you give them auto-pot, but they'd be guzzling potions like no tomorrow and eventually probably die anyway).

    I agree with you that spawning into mobs that can 1hko you is not fair. I think a solution could be to give us some time, say 15 seconds, of invulnerability after login. That would enable you to get your defenses up.

    However, there's another issue with these maps that have no safe spot: taking breaks. I don't know about everyone else in this game, but I need to occasionally get up off my chair, stretch my limbs, maybe go to the bathroom, go help a family member with something or other, etc. It's really annoying that I can't go on a platform or rope where I can be safe for five minutes.
    These maps don't even have "resting spots" next to them, like Temple of Time does. If you want to take a break you have to go all the way back to town, tele to ardentmill (once in 30 minutes, and only if the "catch your breath" thing lets you), or dive into cash shop or monster life (and hope your protective buffs don't wear off by the time you come out of there...).

    I don't think that preventing "afk mules" justifies making life this hard for anyone who isn't glued to their computer for hours at a time.


    Also, from what I've been told, KMS had a problem of "map holding". Basically someone would afk in a map and consider it "theirs" so that even after many hours if someone started training there they'd accuse them of "ks'ing" and get into a big fight. This issue caused KMS to create mechanisms to prevent people afk'ing in training maps.
    Recall that KMS has no Kanna or BT, so their only "afk mule" would be HS - and I have no idea how common that is (or was) over there or whether it was considered a problem. I also don't know about afk leech. Does anyone do that at all, anymore, except maybe perma-beginners?
    JettLuvsUYinYangX