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So that issue is not going to be "fixed" as a bug.
We can try to push a suggestion to restore them to spawning regardless of level, but that's a longer process.
BTW its not an easy fix to get rid of the lag. There is over a decade of old, poorly maintained and, I suspect, poorly written code that contributes to the lag. The only way to get rid of it would be for Nexon to suck it up and take the time to almost completely rewrite GMS from the ground up. Remove legacy code. Do a better job at implementing the code from the different regions etc... And of course rewrite the parts of the engine that cause the lag, as well as optimize how many items mobs drop (ie greatly reduce the amount of drops, and increase their value proportionally).
That is very easy to get rid of.