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Update Bishop Hyper Skill or 5th Job Skills

ElceyaElceya
Reactions: 410
Posts: 2
Member
I just came back to the game after years of hiatus and noticed that the Bishop's support skills (previously nebulites) have been made into a decent version for all other classes to use in 5th job. (Mystic Door, Holy Symbol, Advanced Blessings) That's 3 skills from the Bishop class. Where are the 3 skills from all the other classes in the game? If you like all three, then make a Bishop. (Suggestion #1, make more utility 5th job skills for more balance and variety.)

Decent Holy Symbol also has the Bishop's hyper skill drop rate added on to it while the original Holy Symbol only has the EXP boost, Bishops right now have to waste a hyper skill point to have our own drop rate or use Decent Holy Symbol along with everyone else. Why are the two skills not the same? If that's the case, then I would want a hyper skill boost from another class to be usable on any other class as well. E.g. a Passive Final Impact Damage (or Critical Chance) from one of the DPS classes. I've been trying to search around, but I haven't found a skill where a Decent version of the skill has the job's passive hyper skill attached to it. If any of you know of another one, please post below because I feel like they should all be addressed. (Suggestion #2, regular Holy Symbol should be updated with drop rate so that the hyper skill point can be used for something else. Or Decent Holy Symbol should be nerfed to match the original skill (or you should rename the skill to something else because they are not the same skill)).

I've been searching for an explanation as to why the HS skills aren't the same and haven't found any discussion or information. Most people have just been upset about the Holy Symbol nerf due to the party play aspect of it. In terms of fairness and consistency, I feel like suggestion #2 is a bug more than a suggestion that should be made.
BellJD

Comments

  • FuhreakFuhreak
    Reactions: 7,670
    Posts: 1,627
    Member, Private Tester
    edited June 2020
    Holy Symbol Node exists due to 2PC Meta becoming too toxic and broken in KMS, just like Kishin is for us.
    Korea however, understands the concept of KMS and actually knows how to remove the need for a 2PC Bishop slave.
  • ElceyaElceya
    Reactions: 410
    Posts: 2
    Member
    edited June 2020
    The Holy Symbol distance nerf I read about should resolve the having two PCs and HS mules; however, it doesn't really explain the need for a Decent Holy Symbol skill to not match the original skill but also include what is suppose to be a hyper skill boost. This is like me requesting to have a Decent Speed Infusion with passive final attack damage boost tackled on which the original skill doesn't have.

    I was discussing this with others and someone mentioned that it's to avoid having Phantom being able to steal the skill if the drop rate is added to the original Holy Symbol skill rather than a hyper skill passive. If that's the case, then drop rate passive on Decent Holy Symbol should be completely removed. If you want the Bishop Holy Symbol drop rate passive, you should play a Bishop with the hyper skill.

    (Also, as a person who mains on a Bishop, I would like some extra utility nodes for 5th job. It feels a bit uneven if 3 of our boost skills/utilities are shared while other classes only share 1. I would just like some variety and some more balance.)