This, and Will's 2nd phase. It boggles my mind how people take pride in clearing bosses with healing familiars when it's clearly too OP for the fights. Imagine trying to do this in KMS, you guys would die out in 2mins and have no chance. ah typical GMS players always doing content the unskillful way.And you guys even have the nerve of considering yourselves as legit players LMAO.The game was not meant to be abused like this.Familiars have to go. its absolutely disgusting.
On a serious note, KMS has much better ping than GMS, making bossing a lot smoother there than in GMS (and less prone to deaths caused by lag). Some major culprits that come to mind are Lotus, Damien, Lucid, Verus Hilla (somewhat) and Will, especially Phase 2 and 3. For example, Will's white-eye attack can kill you even if you dodge it properly, due to the delays caused by bad ping. If GMS had the ping that KMS does, players would be able to do bosses without having to worry about dying due to server lag. In regards to the inevitable "But GMS serves a majority of the planet" argument, even players close to Nexon America's servers (i.e. the west coast of the USA) have to deal with bad ping.
As for Familiars, Rexaar is correct in that KMS would have to force JMS and TMS to change familiar healing in bosses as well. How about prioritizing bugs that harm / hinder players first, rather than bugs that help players?
This, and Will's 2nd phase. It boggles my mind how people take pride in clearing bosses with healing familiars when it's clearly too OP for the fights. Imagine trying to do this in KMS, you guys would die out in 2mins and have no chance. ah typical GMS players always doing content the unskillful way.And you guys even have the nerve of considering yourselves as legit players LMAO.The game was not meant to be abused like this.Familiars have to go. its absolutely disgusting.
On a serious note, KMS has much better ping than GMS, making bossing a lot smoother there than in GMS (and less prone to deaths caused by lag). Some major culprits that come to mind are Lotus, Damien, Lucid, Verus Hilla (somewhat) and Will, especially Phase 2 and 3. For example, Will's white-eye attack can kill you even if you dodge it properly, due to the delays caused by bad ping. If GMS had the ping that KMS does, players would be able to do bosses without having to worry about dying due to server lag. In regards to the inevitable "But GMS serves a majority of the planet" argument, even players close to Nexon America's servers (i.e. the west coast of the USA) have to deal with bad ping.
As for Familiars, Rexaar is correct in that KMS would have to force JMS and TMS to change familiar healing in bosses as well. How about prioritizing bugs that harm / hinder players first, rather than bugs that help players?
The worse ping for some people in GMS isn't balanced by familiars at all. There is no way that familiars healing through potion lock and essentially making some bosses completely without their difficulty is intended. The worse ping argument doesn't apply to a lot of GMS players too. A lot of GMS players have perfectly fine ping and the reason for the higher ping for some people even close to the servers is just due to the server optimization. Either way, the higher ping argument is no excuse for this bug existing as familiars healing through potion lock is a bug. Responding to your last sentence, a bug is a bug and just because a bug is helping even 30k stat players clear a boss that is intended for people much stronger should be reported. Reporting bugs that are breaking some intended mechanics is very important for a healthy game.
The worse ping for some people in GMS isn't balanced by familiars at all. There is no way that familiars healing through potion lock and essentially making some bosses completely without their difficulty is intended. The worse ping argument doesn't apply to a lot of GMS players too. A lot of GMS players have perfectly fine ping and the reason for the higher ping for some people even close to the servers is just due to the server optimization. Either way, the higher ping argument is no excuse for this bug existing as familiars healing through potion lock is a bug. Responding to your last sentence, a bug is a bug and just because a bug is helping even 30k stat players clear a boss that is intended for people much stronger should be reported. Reporting bugs that are breaking some intended mechanics is very important for a healthy game.
Even players who have perfectly fine ping don't have it anywhere as good as KMS, especially since our servers aren't optimized and ping in Korea as a whole is much better. As for your last sentence, what exactly defines a game as "healthy", being closer to KMS? KMS isn't as perfect as its lionizers make it out to be, considering they have no idea how to balance certain classes properly, and a lot of its endgame bosses are luck-based and/or ping-based (with them only recently fixing some of the bugs with these bosses). If Nexon did a good job balancing classes accordingly to accomodate certain bugs, these bugs fixes wouldn't be as detrimental. For example, Beast Tamers' animal mode stacking bug was fixed and replaced with a new Hyper Skill that only has 1/6th of the uptime, when Beast Tamer is already one of the least efficient classes to play. Unfortunately given Nexon's track record, they mostly fix bugs that help players nowadays rather than bugs that hinder players, as some of my recent bug reports have proven to me.
The worse ping for some people in GMS isn't balanced by familiars at all. There is no way that familiars healing through potion lock and essentially making some bosses completely without their difficulty is intended. The worse ping argument doesn't apply to a lot of GMS players too. A lot of GMS players have perfectly fine ping and the reason for the higher ping for some people even close to the servers is just due to the server optimization. Either way, the higher ping argument is no excuse for this bug existing as familiars healing through potion lock is a bug. Responding to your last sentence, a bug is a bug and just because a bug is helping even 30k stat players clear a boss that is intended for people much stronger should be reported. Reporting bugs that are breaking some intended mechanics is very important for a healthy game.
Even players who have perfectly fine ping don't have it anywhere as good as KMS, especially since our servers aren't optimized and ping in Korea as a whole is much better. As for your last sentence, what exactly defines a game as "healthy", being closer to KMS? KMS isn't as perfect as its lionizers make it out to be, considering they have no idea how to balance certain classes properly, and a lot of its endgame bosses are luck-based and/or ping-based (with them only recently fixing some of the bugs with these bosses). If Nexon did a good job balancing classes accordingly to accomodate certain bugs, these bugs fixes wouldn't be as detrimental. For example, Beast Tamers' animal mode stacking bug was fixed and replaced with a new Hyper Skill that only has 1/6th of the uptime, when Beast Tamer is already one of the least efficient classes to play. Unfortunately given Nexon's track record, they mostly fix bugs that help players nowadays rather than bugs that hinder players, as some of my recent bug reports have proven to me.
I understand that KMS isn't a perfectly balanced game either, but the end result is that potion lock is meant to block all external healing, and familiars bypassing this is a bug. An aspect of a healthier game means that things are working as they are intended. Right now, healing familiars working through potion lock isn't intended. Having one end game boss completely invalidated in GMS because of a bug doesn't make sense and is unhealthy.
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On a serious note, KMS has much better ping than GMS, making bossing a lot smoother there than in GMS (and less prone to deaths caused by lag). Some major culprits that come to mind are Lotus, Damien, Lucid, Verus Hilla (somewhat) and Will, especially Phase 2 and 3. For example, Will's white-eye attack can kill you even if you dodge it properly, due to the delays caused by bad ping. If GMS had the ping that KMS does, players would be able to do bosses without having to worry about dying due to server lag. In regards to the inevitable "But GMS serves a majority of the planet" argument, even players close to Nexon America's servers (i.e. the west coast of the USA) have to deal with bad ping.
As for Familiars, Rexaar is correct in that KMS would have to force JMS and TMS to change familiar healing in bosses as well. How about prioritizing bugs that harm / hinder players first, rather than bugs that help players?
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The worse ping for some people in GMS isn't balanced by familiars at all. There is no way that familiars healing through potion lock and essentially making some bosses completely without their difficulty is intended. The worse ping argument doesn't apply to a lot of GMS players too. A lot of GMS players have perfectly fine ping and the reason for the higher ping for some people even close to the servers is just due to the server optimization. Either way, the higher ping argument is no excuse for this bug existing as familiars healing through potion lock is a bug. Responding to your last sentence, a bug is a bug and just because a bug is helping even 30k stat players clear a boss that is intended for people much stronger should be reported. Reporting bugs that are breaking some intended mechanics is very important for a healthy game.
Even players who have perfectly fine ping don't have it anywhere as good as KMS, especially since our servers aren't optimized and ping in Korea as a whole is much better. As for your last sentence, what exactly defines a game as "healthy", being closer to KMS? KMS isn't as perfect as its lionizers make it out to be, considering they have no idea how to balance certain classes properly, and a lot of its endgame bosses are luck-based and/or ping-based (with them only recently fixing some of the bugs with these bosses). If Nexon did a good job balancing classes accordingly to accomodate certain bugs, these bugs fixes wouldn't be as detrimental. For example, Beast Tamers' animal mode stacking bug was fixed and replaced with a new Hyper Skill that only has 1/6th of the uptime, when Beast Tamer is already one of the least efficient classes to play. Unfortunately given Nexon's track record, they mostly fix bugs that help players nowadays rather than bugs that hinder players, as some of my recent bug reports have proven to me.
I understand that KMS isn't a perfectly balanced game either, but the end result is that potion lock is meant to block all external healing, and familiars bypassing this is a bug. An aspect of a healthier game means that things are working as they are intended. Right now, healing familiars working through potion lock isn't intended. Having one end game boss completely invalidated in GMS because of a bug doesn't make sense and is unhealthy.