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Madman Ranmaru DamageNeedToBeToneDownDueToPotCD

RexaarRexaar
Reactions: 3,655
Posts: 927
Member
edited December 2020 in Suggestions, Feedback, and Requests
Madman ranmaru has a base attack of 70,500 , and a 15 second potion cooldown restriction. No class except those with extremely high evasion skills or extremely high damage reduction skills will ever survive 15 seconds to use another potion.


Also now that Madman Ranmaru ultimate attack is fixed to deal 999999 damage again and can only use it when the current HP bar is under 10% HP, the charging time should be raised back to the original timer of 13 sec because it is meant to be an attack for the player to stop before he finish charging (decreased to 4.9 seconds in the pathfinder update because the entire attack did not function correctly and did no damage and he never stopped using it regardless of current HP).
PirateIzzy

Comments

  • PirateIzzyPirateIzzy
    Reactions: 5,275
    Posts: 862
    Member
    edited December 2020
    Agreed, Hard Ranmaru should honestly deal percentage-based damage at this point. Most bosses have worked that way for years, and given how Hard Ranmaru actually fights back properly now, they really should fix this. Personally, I'd also like to see them combine all 5 bodies into one, since it's an artifact of the era when bosses had 2.1 billion HP at most, while taking the Fox Rush 999,999 damage attack into account by adjusting the HP threshold to 5% or so. It works for bosses like Chaos Pink Bean due to Monster Collection, but it isn't needed for Mori Ranmaru.
    Beef