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Beast Tamer revamp recommendations revised!!!!

thrakkesthrakkes
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Posts: 364
Member
edited April 2021 in Suggestions, Feedback, and Requests
After reading some other Beast Tamer players opinions and hearing more concerns, I decided to revise the list I once showed couple weeks ago, this one: https://forums.maplestory.nexon.net/discussion/30700/new-ideas-of-revamp-for-beast-tamer#latest

I pretty much add Knockdown Immunity on Table Flip casting duration, add %damage to normal monster only applicable to Defensive Formation and add Defensive Formation boosted Node. More importantly, for Beast Tamer players who have read the translated google doc of April Maple Conference (Korea), we should mention the future of +All Skills Level sources. There is a part of convo between users, creative and wonki https://cdn.discordapp.com/attachments/480737158412632064/830733466496663552/unknown.png
The fact that Beast Tamer is the only class not maxing all her skills and doesn't exist in KoreanMS, there is a chance that potential is no longer in potential pool in the near future. So I heavily recommend to change all skills Master Level so each animal mode can max every single skills with only 145-150 SP on each of them with the 593 SP we currently use. I also posted every skills at very bottom their new Master Level. Either Lv5 or 10 as max level. Even Lv1 on certain Hawk skills.

For players who want read this list on my google.doc, there is the link: https://docs.google.com/document/d/17iyJiwokm4UYfHmigXu-x-RGxgy49xf8biXp0rzOaTc/edit?usp=sharing

Or else, read it here below:




Brand new Beast Tamer Revamp ideas list and unapplied recommendations from previous ideas list:


Since Neo Patch is coming soon, no much need to change the number of lines recommended from the previous idea list. And some of those changes were applied in the patch after Awake events ended. Most important changes that are listed besides some skill buffs are mainly to fix SP distribution issue which is listed in bold on first section right below, huge revamp on Champ Charge, enlarge boosted skill node pool to add missing boosted skill node (Boosted Node section) and add all missing skills like maple alliance, Echo, etc

Beginner tab & game play improvement:
1- Receiving quest to get Maple Alliance Skill (Lv75+)
2- Allow certain skills Master Level to be surpassed with Combat Order/Decent Combat Order/+1 All Passive Skill Level inner ability, nothing else???
3-Give Beast Tamer the skill Echo once Lv200 like every other classes
4-Add Abnormal Status Immunity for 3 seconds after use on Beastly Resolve skill description
5-****Remove SP requirement of every skill of Beast Tamer and adjust Master Level of all skills to either Lv5 and Lv10 to be able maxing all 4 animals. Level Requirement can be kept so one particular animal won’t be maxed too early!! Change all Master Level so only 145-150 SP will be applied on each animal, so we can fill every skill. 573 from leveling and 20 extra SP from hitting certain level and receiving quests**** (Look at Explanations and sources section of why this recommendation must be applied) (Look at Skills Master Level Changes section)
6- *One of most important change* Allow Bear Assault and Hawk buffs to be kept while changing animals to be more fair or else there is no point to carry Meow Card buff from Cat mode to another animal.

Bug/Glitch:
-Attack Speed going from stage 2 to stage 1 not affecting Furious Strike attack speed but it does from stage 1 to 0 (I actually made bug report ticket to Nexon with a video I uploaded)
- All Together! Critter Crossing! Hyper skill is not saved upon death if using Buff Freezer or having Battle-Roid equipped.
-Purr Zone kills certain unkillable enemies including blue balls in the second phase of Normal/Hard Damien, Lucid’s Flower in phase 1 in any Lucid Mode, etc.
-The skill Thunder Dash is replaced by Advanced Thunder Dash, but the cooldown of the skill is not shown in the quick slot after using it. The kill Advanced Thunder Dash is not affected by Thunder Dash boosted node.
-Fix issue which with some %damage on character stat, Veteran Formation incorrectly boosts Formation Attack damage (and maybe Defensive Formation + Baby bomber). This may be the case for Billowing Trumpet boosting Majestic Trumpet, but it is harder to test.
-When All Together! Critter Crossing! is inactive and we cast Majestic Trumpet from Bear Mode, Billowing Trumpet %skill damage passive is not applied if we are on another animal.
-When multiple Majestic Trumpet fires are installed and we cast a new fire over an existing fire not disappearing, all other fires disappear.
More bugs to add later if needed.......

Bear:
-Defense Ignorance: Attack Speed Passive: +2 > +3
-Lil Fort: Increase the summon hitbox
-Fishy Slap: Damage: 330% > 380%
-Bear Reborn: Reduce cooldown to 1800 seconds; cooldown reset no longer affect the skill cooldown
-Billowing Trumpet: Change Majestic Trumpet %damage increase for +p%damage.
-Table Flip: Add Knockdown Immunity on casting duration. Cooldown: 15 sec for all levels

Snow Leopard:
-Macho Dance: Enlarge the skill hit box to match a little more the diagonal movement. Adjust its damage to be similar to Macho Slam.
-Leopard’s Roar: Increase slightly the distance and increase the damage to give some utility while bossing
-Deadly Fangs: Add passive Critical Rate 20% with the current passives since Snow Leopard mode misses too much % critical rate for training. Right now, there is no %critical rate passive on leopard, so Leopard mode heavily relies on link skills and legion.
-Leopard Reflexe: %Ignore Enemy Defense: 60%>30%
-Party Time: Number of Attack increased to 15.

Bird:
-Formation Attack: Increase range by 15% and number of monster hits: 3> 5 (See hyper skill section). If it is impossible to change hyper skill for more number of attacks, then go for Damage: 110>165% or boost a little Veteran Formation +p%damage.
-Defensive Formation: Add 30% damage to normal monster which applies on the skill
-Regroup: Remove the %Ignore Enemy Defense effect
-Baby Bombers: Number of Attacks from 4 to 5
-Veteran Formation: Change the %damage increase for +p%damage increase to fix the issue which doesn't properly boost damage with %damage stat, giving lower damage than it should. Increase SP requirement gap between this skill and Razor Beak so more SP can be put.
-Feather Boots: Add passive %Final Damage: 10%
-Tornado Flight: Mentioning number of hits. Number of Attack: 4 > 8, Damage: 800% > 400%

Cat:
-Friend Launcher: Increase the %skill damage furthermore from 200% to 400%, increase number of enemy hits from 8 to 10, increase range to replace all Friend Launcher by brand new Arby Passive hyper skills. Allow the skill being used in the air.
-Meow Heal: Add cooldown of 6 seconds. Put maximum recovery to 60-70% when lower players in the range. Reduce 2 seconds on cooldown per party member healed. Enlarge vertical box to be able healing members while they are in the air.
-Purr Zone: %Critical Rate has to affect the skill periodical damage (DoT). Change the damage formula of the skill to no longer be a summon type skill. Change Heal Recovery to be 5% HP periodically (every second). Decrease skill duration from 22 to 15 seconds. Increase cooldown from 15 to 60 seconds. Damage: 1000% > 600% Number of Attack: 1>6. Make it disappear when changing mode if “All Together! Critter Crossing!” is inactive
-Meow Card: Change Meow Card skill description where it mentions Yellow Card to be Green Card instead. Add new effect for Blue Card, see below:
Blue Card= Add real defensive effect for self and party members. Gives a protective shield from 25% of max HP
-Friend Launcher - Enhance: Change the %damage increase for +p%damage increase
-Fire Kitty: Number of Attack: 3>8
-Cat’s Cradle Blitzkrieg: %Critical Rate has to affect the skill periodical damage (DoT) being dealt by party members hit. Possibility to add Bind effect, Bind duration: 10 seconds. Decrease Skill Duration from 12 to 10 seconds. This skill should work similar to Shade bind skill Spirit Trap.


Hyper Skill:
-REMOVED Formation Attack: Spread due to additional number of monster on original skill
-NEW Formation Attack: Extra Strike: Number of Attacks: +1 or whatever it may take to get closer to Bear DPS including Bear Assault, but not equal, giving people option bossing with Bird mode. If not possible, then increase slightly Formation Attack damage.
-REMOVED these 3 Cat mode Hyper skills: Friend Launcher - Reinforce, Friend Launcher -Spread and Friend Launcher - Range to change how Friend Launcher works normally. Replace them by brand new Arby Hyper skills right below.
-NEW Meow Card - Boss Rush: +20% boss damage to party member when Red Card is casted
-NEW Meow Card - Cooldown Cutter: -30% cooldown reduction on Meow Card
-NEW Gold Card - Opportunity: Increase chance to obtain Gold Card from Meow Card by 20%
(Look at Explanations and Sources section of why the Hyper skill changes)


5th job:
-Champ Charge: Since the buff in August 2019, with so many skills being changed for better overall DPM increase, this skill no longer does enough damage to be comparable with Furious Strike and some other skills. I think that all this skill should be casted by holding the skill rather than tapping. It will stop if you release the skill. Give the possibility of every mode Special Attack to give a short duration of buff for extra burst. Increase Attack speed of casting animation slightly, because it takes around 6 seconds to select a special attack then casting all attacks. Do something so the character will keep facing the same direction after selecting the animal, so we won’t miss a hit.
Level 25: Add effect: While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percent of damage) are reduced by 50%! Give the possibility of Bear Special Attack to give a short duration of buff for extra burst.
-Lai: -Normal Attack= Number of Attack: 3 > 8 Damage: 750% > 1100%
-Special Attack= Number of Attack: 6 > 10 Damage: 700% > 1200%
When selecting Lai as Special Attack, skip every attack to always use Leopard’s Roar and increase its number of attacks to 15 for 20 seconds. 100% chance bypass cooldown on Advanced Thunder Dash and Three-Point Pounce.
-Fort: -Normal Attack= Number of Attack: 2 > 8
-Special Attack= “First hit” Number of Attack: 3 > 12
“Second Hit” Number of Attack: 8 > 15 Damage: 750% > 1200%
When selecting Fort as Special Attack, every Bear attack skills following the last hit will see number of attacks doubled for 10 seconds, can’t go further than maximum # attack being 15.
-Eka: -Normal Attack= Damage: 325% > 800%
-Special Attack= Number of Attack: 10 > 12 Damage: 350% > 950%
When selecting Eka as Special Attack, 100% chance to bypass cooldown of Tornado Flight and Fly for 40 seconds.
-Arby: -Normal Attack= Number of Attack: 1 > 8 Damage: 1300% > 750%
-Special Attack= Number of Attack: 4 > 8 Damage: 600% > 850%
When selecting Arby on Cat Mode, doubles the Tree buff duration.
Increase cooldown to 90 seconds if all these buffs are implemented.


Boosted Nodes:
-Deep Breath: Now Really Deep Breath will be affected, should affect both skills
-REMOVED Really Deep Breath because being affected by boosted Deep Breath
-NEW Majestic Trumpet to replace Boosted Really Deep Breath
-NEW: Fort Follow-UP
-Thunder Dash: Add mention of Advanced Thunder Dash. Fix bug which only Thunder Trail is affected by the boosted node if at least 1 SP is applied into Advanced Thunder Dash
-Add Bro Attack node or include it into an existing Snow Leopard Node, ideally Party Time?
-Add Defensive Formation Node
-Add Purr Zone node, make it affecting initial hit and DoT. Merge Cat’s Cradle Blitzkrieg with it

Current issues list:
The problems we see currently are:
-Meow Card RNG including a useless Blue Card
-Bear and Hawk buffs not being carried to other modes, only Meow Card does. Why only Meow Cards?
-Cat supportive game play
-Bug on Veteran Formation skill damage boost passive, so Formation Attack damage is really low
- +All Skill level sources dependency (look at Explanation and sources section)
-Champ Charge


Explanations and Sources:
-There is just no point of leaving certain animals untouched. Too much SP would be needed to be able maxing all FOUR animals, so the action to reduce the Master Level of most skills to Lv5 or 10 is a necessity. At some point, the SP requirement to unlock the next skill is basically useless. However Level Requirement is a necessity, so a player won’t max a specific animal too soon. With this recommendation
-Following the April Korean Conference Translation right here: https://docs.google.com/document/d/1x_K85zjdH6m0fmHt4d4WohuqhOfhsW04qVku8amWzDs/edit?usp=drivesdk in Useless Lines at Cubes and Etc. section, there was mention of potential line +All Skill Level, a line considered as useless line for all classes. So there might be a possibility for this line to be removed in the near future in KMS. Currently, most players maining Beast Tamer are getting cumulative all skills levels from +3 to +5 and it’s good if we can max most important skills of barely 3 animals and no point or almost no point into useless passive or certain attack skills.
-The reason for changing Cat mode passive hyper skills is we want to focus on upgrading Cat mode support level.


Skills Master Level Changes:

Bear:
-Paw Swipe Master Level: 20 > 10
-Majestic Trumpet Master Level: 20 > 10
-Well Fed Master Level: 10 > 5
-Dumb Luck Master Level: 10 > 5
-Deep Breath Master Level: unchanged (10)
-Fort Follow-Up Master Level: 20 > 10
-Defense Ignorance Master Level: 15 > 10
-Furious Strike Master Level: 25 > 10
-Bear Strength Master Level: 15 > 10
-Really Deep Breath Master Level: 20 > 10
-Lil Fort Master Level: 15 > 10
-Fort the Brave Master Level: 20 > 10
-Bear Assault Master Level: 20 > 10
-Fishy Slap Master Level: 25 > 10
-Bear Reborn Master Level: 10 > 5
-Billowing Trumpet Master Level: 15 > 5
-Table Flip Master Level: unchanged (10)
Total SP assigned with this recommended change= 150 SP

Snow Leopard:
-Leopard’s Paw Master Level: 20 > 10
-Thunder Dash Master Level: unchanged (10)
-Leopard Hide Master Level: 15 > 5
-Leopard’s Pounce Master Level: 20 > 10
-Rippling Feline Muscles Master Level : 15 > 10
-Macho Dance Master Level: 20 > 10
-Macho Slam Master Level: 20 > 10
-Bro Attack Master Level: 15 > 10
-Leopard’s Roar Master Level: 20 > 10
-Thunder Trail Master Level: 15 > 5
-Macho Incarnate Master Level: 20 > 10
-Three-Point Pounce Master Level: 20 > 10
-Advanced Thunder Dash Master Level: 20 > 5
-Deadly Fangs Master Level: 15 > 5
-Lethal Lai Master Level: 15 > 10
-Leopard Reflexes Master Level: 10 > 5
-Party Time Master Level: unchanged (10)
Total SP assigned with this recommended change: 145 SP

Hawk:
-Formation Attack Master Level: unchanged (10)
-Sky Walk Master Level: unchanged (5)
-Vertical Draft Master Level: unchanged (10)
-Eka Express Master Level: unchanged (10)
-Fly Master Level: 30 > 1
-Hawk Flock Master Level: 15 > 10
-Max Mobility Master Level: 15 > 10
-Defensive Formation Master Level: 30 > 10
-Eka Glider Master Level: unchanged (1)
-Feather Cloak Master Level: 15>10
-Regroup Master Level: 10 > 1
-Raptor Talons Master Level: 15 > 10
-Baby Bombers Master Level: 30 > 10
-Bird’s-Eye View Master Level: 15 > 10
-Veteran Formation Master Level: 30 > 10
-Razor Beak Master Level: 15 > 10
-Feather Boots Master Level: 15 > 10
-Tornado Flight Master Level: unchanged (10)
Total SP assigned with this recommended change: 148 SP

Cat:
-Friend Launcher Master Level: unchanged (10)
-Cat Wit Master Level: 10 > 5
-Kitty Battle Squad Master Level: 15 > 10
-Kitty Treats Master Level: 15 > 5
-Purr-Powered Master Level: 10 > 5
-Sticky Paws Master Level: 20 > 10
-Meow Heal Master Level: 20 > 10
-Cat’s Claws Master Level: 20 > 10
-Meow Cure Master Level: 10 > 5
-Purr Zone Master Level: 15 > 10
-Meow Card Master Level: 20 > 10
-Friend Launcher - Enhance Master Level: 15 > 10
-Mouser’s Insight Master Level: 20 > 10
-Fire Kitty! Master Level: 20 > 10
-Meow Revive Master Level: 15 > 5
-Meow Gold Card Master Level: 15 > 5
-Friends of Arby Master Level: 20 > 10
-Cat’s Cradle Blitzkrieg Master Level: unchanged (10)
Total SP assigned with this recommended change: 150 SP

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