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Beast Tamer: Buffs, Changes, and Cat Mode Rework

StaconaStacona
Reactions: 1,985
Posts: 443
Member
edited January 2021 in Suggestions, Feedback, and Requests
Simple Changes:

~ Beast Tamer gains enough SP from sources to eventually be able to max out all 4 animals' skills.
~ Buffs are no longer removed upon switching to another animal, not including certain toggle buffs like Bear Mode's "bossing mode" where you can only hit 1 target at a time.
~ All passives are always active on all animals at the same time, etc.
~ Passives and buffs from other animals have their effectiveness cut in half while not in that animal. Only the current active animal has full effectiveness.
~ Their newest hyper buff now grants full effectiveness of passives and buffs for 60s (same duration) [it grants all the animals passives and buffs currently while active]. The cooldown is reduced to 120s from 360s.

A change like this would encourage more animal swapping to upkeep animal buffs at the very least, as well as, just help the class out overall.

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Cat Mode Rework:

This is aimed to make cat mode fun to play as and more engaging, while maintaining its hard support identity, so still relatively low damage.

Friend Launcher (core attack skill):
Friend Launcher will now perform a different type of attack based on the direction key currently being held and whether or not you are currently airborne. All attacks deal the same damage, let's say it is set at 170% damage 15 times (2,550% damage total) to up to 10 enemies when the skill is fully maxed out, includes passives that add to the line damage and increase the amount of lines the attacks hit for.

Attack + Up Key: Launches the hawk upwards, creating a vertical tornado attack that will apply a 6 seconds debuff to struck enemies that cause them to take 10% additional critical damage from yourself and your party members. If used while airborne, launch yourself with the hawk, this will maintain any horizontal momentum that you had.

Attack + Down Key: Launches the bear to plunge downwards with his hammer, creating a shockwave both sides of you that travel along the ground that will apply a 6 seconds debuff to struck enemies that cause them to take 10% additional final damage from yourself and your party members. If used while airborne, plunge downwards with the bear, this will halt any horizontal momentum that you had.

Attack + Forward/Backward Key: Launches the leopard forward, slashing enemies and applying a debuff for 6 seconds that cause enemies to take 25% additional damage from yourself and your party members. If used while airborne, you will dash with the leopard.

Attack + No Direction Key Held: Launches the cat forward, attacking enemies and healing yourself and your party members for 20% of their max HP.

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Purr-Powered:
HP/MP Restore gains an additional 4% HP/MP every 4 seconds along with the flat 100 HP/MP.

Sticky Paws:
Item Drop Chance increased to 30% from 20%.

Meow Protection (Reworked from Meow Heal):
Launches a massive ball of yarn forward, causing yourself and struck party members to become invincible for 10 seconds and dealing 2,000% damage 15 times to up to 15 enemies. Cooldown is 300 seconds.

Purr-Zone:
No longer heals allies.
Grants new effect to reduce incoming damage for you and your party members, including % HP attacks, by 15%.
Zone duration increased to 30 from 22 seconds.
Cooldown increased to 90 from 15 seconds.

Friend Launcher-Enhancer:
Increases both line damage and amount of lines the attacks hit for as well as amount of enemies that get hit.

Meow Revive:
Cooldown reduced to 600 seconds from 750 seconds.
Now grants 3 seconds of invincibility for yourself and revived party members upon a successful revive.

Friends of Arby:
Bonus EXP increased to 50% from 30%.



Comments

  • TheozeraTheozera
    Reactions: 200
    Post: 1
    Member
    leopard is okay rn, just need damage buff on macho skills, bear need trumpet node, hawk need to hit more monsters, arby need bug fixes and i liked your suggestions on it, but i dont like the idea of saving the passives/buffs, even meow card, and btw, change blue card to increase critical rate/damage and not hp/mp.