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Jett's Strikeforce Showdown Has a Cast Delay

PirateIzzyPirateIzzy
Reactions: 5,275
Posts: 862
Member
edited June 2021 in Bug Reporting
Bug type: Skill

Brief bug summary: Jett's 4th job skill Strikeforce Showdown has a very noticeable attack / cast delay when it activates right as you stop attacking with Starforce Showdown.

More details:

Strikeforce Showdown is a skill that activates at a 10% chance while holding down Starforce Salvo, working as a Final Attack-type skill of sorts. There is no delay / cast animation when Jett is holding down Starforce Salvo, but if Jett stops using Starforce Salvo right as Strikeforce Showdown activates, there will be a noticeable delay / cast animation that occurs. This cast animation lasts 930 milliseconds at a normal attack speed, and is identical to the Corsair skill Blunderbuster. The delay keeps Jett from moving for a brief period (which can be detrimental while bossing, as it has gotten myself and other Jetts killed before).

Video footage:



The main solution to this would be to remove the cast animation / delay for Strikeforce Showdown altogether.

Steps to reproduce:
1. Hold down Starforce Salvo when fighting a monster / boss, and stop using it right as Strikeforce Showdown activates (may take a few attempts, best to test on a dummy). Note that there will be a delay, as shown in the video above.

Character name: StolenRevamp

Character level: 225

Character job: Jett

World name: Bera (applies to any world, however)

Date and time of the incident: June 1, 2021 at 8:00 PM EST (but has existed since December 2019)

Comments

  • PirateIzzyPirateIzzy
    Reactions: 5,275
    Posts: 862
    Member
    edited June 2021
    Still an issue as of v223.
  • PirateIzzyPirateIzzy
    Reactions: 5,275
    Posts: 862
    Member
    edited July 2021
    Still an issue as of v224.
  • ChimichurroChimichurro
    Reactions: 1,420
    Posts: 17
    Member, Private Tester
    edited August 2021
    really hoping this one in particular gets fixed. so annoying trying to dodge something and getting locked in that dumb animation lol. ur doing the lord's work w/ this jett reporting tyvm
  • PirateIzzyPirateIzzy
    Reactions: 5,275
    Posts: 862
    Member
    edited October 2021
    Still an issue as of v227, despite the patch notes stating otherwise:
    Fixed the issue where Jett's skill Strikeforce Showdown would animation lock the character if it proceeded as Starforce Salvo ends.



    At 0:35 and 0:54 in the above video, it occurs. What Nexon needs to do is remove the cast action entirely (labeled as doubleBarrel).
  • JerebugJerebug
    Reactions: 1,941
    Posts: 162
    Member, Volunteer Forum Moderator
    edited November 2021
    Hi Mapler,

    Thank you for your report and consistent dedication. I have forwarded this issue to the team. Please let us know if you encounter any other bugs!

    Happy Mapling!
  • PelargicPelargic
    Reactions: 100
    Posts: 2
    Member
    edited September 2022
    This is still an issue in v235. I just died out of my hellux run due to this issue. You are unable to dodge using vortex cross if strikeforce showdown decides to activate. It locks you in attack animation. It is the same animation as Allied Fury, but activates when you attempt to use an ability other than starforce salvo when strikeforce showdown activates